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ztz2019

2 or maybe 3 problems of KW modding

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Why my DIY weapon can't kill garrison unit when DamageContainedNugget is already written in. It's coming out both in TW modding.

 

 

IN KW it seems cut off the DamageAndSpawnNugget function, so how to realize it again in simple way? I know by setting weapon's DeathType and unit's FireWeaponWhenDead or CreateObjectDie could also has same effect, but it's too complex and meaningless to remake all infantry units just for spawning viceroid.

 

Is anyone tried to reproduce Yuri's Revenge Brute? I'm trapped in building a effective melee weapon, since it's expressed by squad.

 

 

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DamageAndSpawnNugget is not used in KW but works fine.

I distantly remember helping someone adding it and it turned out the defines for WrathEd hat a small error, hence the game could not read it correctly. Once that was fixed, it worked just like in TW.

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