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ztz2019

I'm still puzzled with this pitch bug

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It never happened in TW, but no matter what I set, from PitchHeight="0%" to MinimumPitch="-135d", even change bone's rotation, it always pitch high when attacking.

 

0067u1Szjw1fbk8xep0d5j30m80goahp.jpg

 

0067u1Szjw1fbk8xe6hvxj30m80go7c1.jpg

 

It never happened in TW mod.

53dc1a4c510fd9f9cb86177b212dd42a2834a437

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I'm not sure, but I do know that the Slingshot suffers from the same problem

 

(In WB the slingshot's turret is zero'd, but ingame it is always pointing 5d too high; so the turret pitches higher than the targets its firing at & when idle)

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This is what I find in xsd:

<xs:complexType name="ModelConditionStateTurret">

<xs:sequence></xs:sequence>

<xs:attribute name="TurretNameKey" type="xs:string" />

<xs:attribute name="TurretArtAngle" type="Angle" />

<xs:attribute name="TurretPitch" type="xs:string" />

<xs:attribute name="TurretArtPitch" type="Angle" />

<xs:attribute name="TurretID" type="SageInt" default="-1" />

</xs:complexType>

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