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Red Alert: A Path Beyond 3.0.8.0 Released

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Just playing catch up with this news. Early last week the W3D Hub team released another updated version of Red Alert: A Path Beyond. Some of the general changes can be seen below. But there are many other bug fixes and changes concerning the infantry, vehicles, buildings, maps and more.

  • AI-controlled Allied/Soviet bots and defenses now earn points for their team when they damage or kill things, so they will no longer put close games in jeopardy when they steal your kills.
  • AI-controlled combat units now use moonsense715's refined AI, which will attempt to strafe in combat, and not get too close to its target (except melee ants).
  • Hitbeeps have been disabled entirely since CJ is no longer around to fix the issues with them (most notably, the "60 hitbeeps per second if you cause a damage-over-time effect" one). Hitmarkers are still there though.

Follow this link for the full list of changes in this version. You can update the game via the W3D Hub Launcher.

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