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chillin

WB:ZH thread-post here

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hey everyone I thought instead of having millions of seperate threads about WB:ZH we have one

 

but u just no the guestss that dont bother to read to find their answer will post a new thread. oh well.

 

I have a problem that continues from my last one before the ste went down.

when i load up WB:ZH, it begins to load and then says about runtime error and closes.

I fixed it last time by deleting the auto save files it created

 

but they arent there now and so I am stuck...

 

sonic?? :roll:

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Sorry man I'm out of ideas :(

 

Don't forget that the Worldbuilder is beta program so if is crashes nothing much can be done.

When it crashes while loading can you try loading it again, does it work then?

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arrrg!

 

well I have and it dont make any difference

 

I wish it was something physical, i wud smash it up that way

 

:evil::evil::evil:

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Guest Disposable Hero

Sorry man, can't help you. Over here my WBZH works fine, although I think it's a little bit more unstable than the previous version.

 

Only "problem" I encoutered is an error message when I select the Dig-, Mound-or Paint-tool for the first time but it wont stop the WB.

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Guest Dragonne{TRIAD}

The "brush feedback" causes an error in DirectX that most people get, but it doesn't affect anything.

 

I have moer problems with shrubbery objects (like most of the bushes) not showing up in the editor even though you can select and place them. In game, some show up, some don't, but all of the ones that show up in WB work in the game for sure at least.

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