Jump to content
Sign in to follow this  
TK3600

AI wont commit amphibious assault

Recommended Posts

[ScriptTrans1]
Name=Trans1
0=58,7
1=14,0
2=43,0
3=53,0
4=8,2
5=49,0
6=5,1
7=0,1

 

[TeamTrans1]
Name=Trans1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=yes
Autocreate=yes
Prebuild=yes
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=yes
Aggressive=no
Suicide=yes
Priority=35
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=yes
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=ScriptTrans1
TaskForce=TaskTrans1

 

TriggerTrans1=Trans1,TeamTrans1,<all>,4,1,GAYARD,0100000003000000000000000000000000000000000000000000000000000000,50.000000,40.000000,70.000000,1,0,1,0,<none>,1,1,1

 

[TaskTrans1]
Name=Trans1 4 prism tank
0=1,LCRF
1=4,SREF
Group=-1

 

The tanks occasionally load in, but ship never approaches enemy.

Share this post


Link to post

More than likely it's stalling at 43,0, which is wait until fully loaded. How many tanks can the transport hold? If it has 12 slots and the tanks take 2, you'll only use 8 with your current task force so it won't ever fill up and won't go anywhere.

Can you post the tank and transport code?

Otherwise, it's setup correctly. Also, I usually loop the 14,0 load command for the number of units to be loaded.

Share this post


Link to post

The task force is mentioned, and 4 prism fills the transport fully.

 

Edit: The looping of load command worked! You are a genius!

Edited by TK3600

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×