Miki 1 Posted May 19, 2018 Is it possible to make it so when the infantry "stops" they go crouch + shoot from this position, without the need for buildings to be around them? (by default they go into this animation only when they're near a building) and if so, how? Share this post Link to post
Egozi44 28 Posted May 19, 2018 Aside from trying some random condition, you can just make the crouch as their idle animation. Units set to go into cover animation because they have Cover conditions in their animations codes, the cover triggered only when they next to structures afaik. Look what animations they use for cover and cover and firing, and try copy paste them to other animations like idle, selected, and attacking, though unless you know what to add and remove you probably going to get some funny results xP 1 Share this post Link to post
Miki 1 Posted May 20, 2018 (edited) 14 hours ago, Egozi44 said: Aside from trying some random condition, you can just make the crouch as their idle animation. Units set to go into cover animation because they have Cover conditions in their animations codes, the cover triggered only when they next to structures afaik. Look what animations they use for cover and cover and firing, and try copy paste them to other animations like idle, selected, and attacking, though unless you know what to add and remove you probably going to get some funny results xP I managed to make their attack animation to use the cover one by changing ConditionsYes="COVER ATTACKING" to ConditionsYes="ATTACKING" And it looks good while they're stationary, but when they move (when you CTRL + right click anywhere) they just "slide" in a crouched position to that place. Any help? Edited May 20, 2018 by Miki Share this post Link to post
Egozi44 28 Posted May 20, 2018 There should be moving and firing condition too, if not you will need to add one and tell it to use animation that will fit the situation 1 Share this post Link to post