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Mere_Mortal

New SuperWeapon, if you're interested

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Well, not quite "new", cos it's actually based on the Nukes and the Daisy Cutter. Ripped the codes, you see. Anyways...

 

Haven't seen any attatch options on this site, so I refer you [here].

 

For quick reference, a quote from the readme...

I bring you the consequence of boredom, perseverance, persistence & obsession. What you are about to witness is something George Bush could only dream of. God help us all if ever he created anything quite like it. The Weapon is basically the following...

 

* A SuperWeapon initiated from the Command Center (or otherwise)

 

* Or can also be a standard (standard?) weapon for a Unit

 

* Deployed via means of the B52 Bomber

 

* Once dropped, it begins with the Daisy Cutter chain reaction

 

* Upon detonating, the DirtyNuke begins

 

* Upon THAT detonating, the proper Nuke is welcomed.

 

* All in all, it's a big **** off KA-****ING-BOOM!!

 

UPDATE: Now included, is the GLA Bomb Truck, cloned and fully equiped with Armageddon. Sorry, no Bio-Bomb upgrades, but it sure is ammusing creating a massive line of them around the map and, after detonating one, seeing just how many it takes to crash the game!

 

I hope you check it, if so enjoy! :)

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Hmm.....I saw nothing special there. It's just modificating the daisy cutter a bit. Changing the ocl and some other codes. And, I've seen things like this before on many websites.

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I did say it isn't actually new. Anyways, I'm still learning all this kinda stuff since I only realised one could extract the INI files a few weeks ago, so it's special to me.

 

One thing is for sure...I've already noticed problems, so a few changes are needed. Like the Nuke Truck don't always die, and the Dirty Nuke don't always happen.

 

You seem the more knowledgable of types, so you've prolly seen anything I could come up with. Maybe I'll suprise you one day.

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Hehehe.....surprise me then. Make something great, like force field. Just make something which is sounds impossible.

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~LoL~ Once I've found my way around all these codes, I might just do that. What sounds the most difficult factor with a force field, is it not affecting friendlies. Could always set it to not do so in the Weapon.ini, but it might not work if there's several OCLs being used.

 

One option might be using something similar to the ECM Pulse and having it constant, so anything that tries to get through will be disabled, in such as sense.

 

Tell you something, I'm sodded if I'm gonna be able to create new graphics, so it'd be a case of ripping the codes again :lol: If, that is.

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Take a look at the WR download section. There is a force field of mine called the Pushka, it's still in early stage, and I'm planning to make it even better and make the particle to looks smoother.

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