Nowaru 1 Posted May 5, 2019 Has anyone tried out the "LightDraw" module and know how to use it? / What it looks like? <Asset id="W3DLightDrawModuleData"> <EntryInheritance id="base" AssetType="DrawModuleData" /> <Entry id="Radius" AssetType="SageReal" IsAttribute="true" Default="20" /> <Entry id="Intensity" AssetType="SageReal" IsAttribute="true" Default="1" /> <Entry id="FlickerAmplitude" AssetType="SageReal" IsAttribute="true" /> <Entry id="FlickerFrequency" AssetType="SageReal" IsAttribute="true" /> <Entry id="PulseAmplitude" AssetType="SageReal" IsAttribute="true" /> <Entry id="PulseFrequency" AssetType="SageReal" IsAttribute="true" /> <Entry id="AttachToDrawableBone" AssetType="String" IsAttribute="true" /> <EntryRelocation id="Ambient" AssetType="Color3f" /> <EntryRelocation id="Diffuse" AssetType="Color3f" /> <EntryRelocation id="Specular" AssetType="Color3f" /> </Asset> That's the asset schema for it, I've been deliberately looking for some kind of dynamic lighting if possible to make the more Tiberian Sun style map effects with unusual lighting (red, blue etc) around Tiberium and other stuff, but I'm not sure how to use and what it means by the "EntryRelocation" parts for the colour. Any info on this would be appreciated. Thanks guys. Share this post Link to post
Madin 10 Posted May 8, 2019 I have tried it in the past and nothing happens. I do not think it is working. Share this post Link to post