Jump to content

[WIP] [Tiberium Resurrection]

Recommended Posts

Greetings, in this way i want to announce upcoming campaign I am working on. I called it [Tiberium Resurrection] - it tells story after Nod mission Sheep's clothing (where NOD undercover as GDI mass-murdered mutants and captured Tratos), so the relationship between GDI and Mutants is really bad. It will contain 3 missions for now (maybe i will add more later), few multiplayer / skirmish maps and some changes to environment (New tiberium type, paved cliffs -  thanks to Holland.) It is not complete yet, however now I can tell that map will not be very big but there will be many triggers, and so i recommend you actually checking every black tile for text speech, bonus money or maybe something else :) . I will update  this topic so you can see my progress and maybe some screenshots soon. I want to release first mission in november. Also, if you have any suggestions / requests / wishes  / feedback, etc. just reply. Thats all for now, have a good day. 



the Prologue

  • Map progress: 100%
  • Trigger(s) progress: 100%

While Nod mass-murders mutants, 500 km further a small group of soldiers investigate a new tiberium mutation...

Primary Objective One: Investigate new tiberium mutation!

Primary Objective Two: Contact mutants, deadly force forbidden!

Propaganda Forecast

  • Map progress: 100%
  • Trigger(s) progress: 100%

Since Nod went undercover and mass-murdered mutants, public news channels have filled with their propaganda bullsh*t. Many villages in yellow zones are now hostile towards GDI forces. We need to stop Nod from spreading their false propaganda! Your taskforce will be sent to a Nod sector in Siberia where Nod has positioned their propaganda radars. Your task is to disable these radars and then eliminate all propaganda convoys in the nearby villages. Nod's influence is strong, but if you manage to weaken their defences we can send you reinforcements. Good luck Commander!

Primary Objective One: Destroy 3 Nod propaganda radars!

Primary Objective Two: Destroy 3 Nod propaganda convoys!

Primary Objective Three: Build a base and destroy Nod compound!

City Cleansing

  • Map progress: 35%
  • Trigger(s) progress: 15%

Meanwhile, Nod has invented and built a station for a prototype system that can be used to control tiberium lifeforms. This prototype is not finished yet, but if it is completed Nod will be able to control any mutated lifeform. Unfortunately, this radar is been located in the middle of a civilian city. We must avoid collateral damage. Your first task is to silently disable the radar. Then you must build a base and mop 'em up. Good luck Commander!

Primary Objective One: Disable the Nod radar without being noticed!

Primary Objective Two: Wipe out all Nod forces. Keep civilian casualties to a minimum!

the Final Battle

  • Map progress: 
  • Trigger(s) progress: 

Is it? It can't be... Commander, you have to see this by yourself!


Fields of Insurgency (2-4 players)

  • Map progress: 100%

Islands of Destruction (2 players)

  • Map progress: 100%

Tiber River (2-5 players)

  • Map progress: 90%

LAUNCH TRAILER: https://www.youtube.com/watch?v=x9j5Cz6IZOQ

OFFICIAL POST: https://forums.cncnet.org/topic/9186-wip-tiberium-resurrection/

OFFICIAL DISCORD: https://discord.gg/jwRerrV

DOWNLOAD: https://www.mediafire.com/file/8zyy6ewoayh1wrv/Tiberium_Resurrection_5.0.zip/file

MODDB: https://www.moddb.com/mods/tiberium-resurrection

Do not forget to report bugs and share your opinions about this project!

Edited by LucasSK
  • Upvote 1

Share this post

Link to post

3 000 views on cncnet, 1 600 views on ppmsite and 150 views on other sites
Thank you very, VERY much for being with me. I would never get this far without you! New skirmish map for [TIBERIUM RESURRECTION] - "Islands of Destruction" is out! NOTE: Never play this map with "destroyable bridges" OFF! Always turn it ON! 
Download: http://www.mediafire.com/file/dou5k7pm9tjptr9/[TR]+Skirmish.zip
Map-making of this map: https://www.youtube.com/watch?v=URVDHUCa6bI&t=19s
Gameplay premiere of this map: https://www.youtube.com/watch?v=oM0grsxVln4

Have a good day and wonderful summer holidays! I am going to take a break from Tiberian Sun for a few weeks. See ya in August!

Edited by LucasSK

Share this post

Link to post

Greetings Tiberian Sun fans! Those, who had been checking on this post regularly may know what is going to happen, but lets summarize it in a few sentences...

We are really close to reaching amazing 4 000 views on Cncnet post, which is spectacular! I will talk more about it once we reach it.

I recently finished HUGE part of the 2nd map - [NEVER-ENDING STORY] and I want to release it as we reach 4 000 views. Gameplay premiere from this map will be out this Saturday (7th September) at 18:00 (6PM) CEST, followed by map release. Be sure to check it out as I will reveal few secrets scattered across the new map. I will put link to premire here, once I have it recorded. 

See ya there :P

Edited by LucasSK

Share this post

Link to post

Great news! Instead of gameplay premiere, there is going to be Official Trailer! - Check it out tomorrow (7th September) at 18:00 (6PM) CEST!


Trailer will be followed by map release!

See ya there :P

Edited by LucasSK

Share this post

Link to post

4 000 views on cncnet, 3 000 views on ppmsite and 650 views on other sites


As promised, I released trailer and updated version of Tiberium Resurrection (2 campaign, 2 skirmish maps). Enjoy and do not forget to leave your feedback here!

  • Upvote 1

Share this post

Link to post


Edited by LucasSK

Share this post

Link to post


Yes! It's here! 1st anniversary of Tiberium Resurrection

So... How I got into making this mod?

I was always obsessed with RTS games... I played every C&C game and some other RTS titles since I remember. It was 2016, when I discovered Ultimate Collection on Origin and immediately bought one. Since then, my obsession got worse :P... I re-played Tiberian Sun, Tiberian Dawn, Tiberium Wars, Renegade and partially Red Alert 2. At one point, I got bored again and started looking for some community creations (2017). Not long after that, I found Final Sun, later CnCNet, which I officially joined 27th December 2017. It was summer 2018, when I was going through some sh*t and TS was now my hobby, where I could relax. I decided to take it to the next level and started making plot for Tiberium Resurrection - my own mod. I just couldn't get it done right, so I spent a lot of time making different plots, stories and eventually maps. I decided to re-play Tiberian Sun and when I finished NOD mission Sheep's clothing, I got a plot which would take place after this mission and so I started making map for it. Not long after that, I finished the plot and announced it on CncNet on 31st October 2018. Since then, I have learned much more about map-making, modding and video editing than I could ever imagine, but I have still much to learn...

Alright... And what about the update?

I am currently working on an update 2.25. It will include 3rd soundtrack and 3rd skirmish map - TIBER RIVER. The name should be already known to you. It's river in Italy, where meteor with tiberium impacted the Earth and created madness for decades. Based on information I found about this river (from real world sources and tiberium universe), I will try to re-create it as best as I can. Constant fights between GDI and NOD, new tiberium liveform which came alongside with meteor, Rome and much more in this skirmish map for 2-5 players!

And at last... When will the update be released?

I can't tell you exact date, but it should be this year. I will inform you about progress occasionally.

Cheers :P 

Edited by LucasSK

Share this post

Link to post

5 000 views on cncnet, 4 300 views on ppmsite, 600 views on w3dhub and 500 views on cncnz

= 10 000 views

We recently passed amazing 10K views milestone which I really, REALLY did not expect this early :P. So, what have we already reached?

As every project, I started at 0. Since then, Tiberium Resurrection:

  • reached more than 10 000 views on Forums
  • reached more than 1 300 views on YouTube
  • got to 4 Forums
  • got channel on 5 Discord servers

And much more... but most importantly, I have had a great time making this mod :)


As a "reward" for reaching this milestone, I got 2 videos. 1st one reveals new logo for Tiberium Resurrection  (https://www.youtube.com/watch?v=b2adhq6PB-c) and 2nd one will show Mauler's strength against other in-game units (will be released soon, idea by lazygecko).

I have already prepared a "reward" for reaching 20K views. This one will be like no-other before, and even I am excited about it!

Cheers :P 

Share this post

Link to post

Throughout this long journey, Tiberium Resurrection grew exponentially, but I spoke very little about all it's sites and places, where you can find it, so let's fix it!

You can find Tiberium Resurrection on all these forums:


PPM forumshttps://ppmforums.com/viewtopic.php?t=46351&sid=7df13414974662fa936d5d2fd7d8f141



You can find Tiberium Resurrection on all these Discord servers:

OFFICIAL Discord: https://discord.gg/jwRerrV

CnCNet: https://discord.gg/CsQybQ9

CnCNet Creatives Hubhttps://discord.gg/XS493sx

Tiberian Sunhttps://discord.gg/RydcJqR

C&C + BFME Moddinghttps://discord.gg/WGcu4N6

C&C Mod Havenhttps://discord.gg/MBuCYTQ

You can download Tiberium Resurrection from here:




You can watch Tiberium Resurrection here:


Thank you for your support so far and don't forget to share / support Tiberium Resurrection everywhere you can. Cheers :P

Edited by LucasSK

Share this post

Link to post

New Tiberium Resurrection Discord server is going to be released on 24th.11.2019


Share this post

Link to post

Tiberium Resurrection Discord server is now officially published.
If you want to chat with the developers, get to know this mod better and support us, feel free to join at:


Edited by LucasSK

Share this post

Link to post

Tiberium Resurrection now has 8 developers!


  • Primary roles: Mapper, video editor
  • Secondary roles: Designer, modder, tester


  • Primary role: Modeler
  • Secondary roles: Modder, mapper


  • Primary role: Soundtrack maker
  • Secondary roles: Modder


  • Primary role: Grammar Revisor
  • Secondary roles: Mapper


  • Primary role: Tester
  • Secondary roles: 


  • Primary role: Tester
  • Secondary roles: 

No Strings Prd

  • Primary role: Story-wise person
  • Secondary roles: 


  • Primary role: Tester
  • Secondary role: Mapper

I am looking forward to co-operate with them, we will be a great team! :P

Edited by LucasSK

Share this post

Link to post

Tiberium Resurrection 2.5 is going to be released on 22nd December!

Great, right? I am really excited to announce this update we all have been working on lately... Lets see what is new:

Map-related changes:

- re-worked briefings for all maps (read in main post above)!

- planned 1 more map, 1st map shortened into prologue, 2nd map now recognized as 1st!

- FULL version of 1st campaign map - Propaganda Forecast!

- 3rd skirmish map - Tiber River by @Hamed_Elite and @54VAGEW01F!

General changes:

- new ModDB page for TR!

- new SoundTrack - Alert & Awakened by @Holland!


- MediaFire and ModDB pages are now disables till the release of the update, sorry for inconvenience!

- the Prologue gameplay premiere on 21st December!

- want to see some pictures? Here you go! 

Propaganda ForecastPropaganda Forecast

Edited by LucasSK

Share this post

Link to post

6 000 views on CnCNet, 5 400 views on PPMforums, 800 views on W3DHub and 700 views on CnCNz

Thank you for your support! I hope you are excited about the update 2.5, so I decided to tell you more about its maps!:)

the Prologue:

This map should get player into the story and introduce new tiberium type. Beating this map is pretty easy and took me under 5 minutes. Bet you won't expect the ending :P. Me and my colleagues are currently testing the map. Gameplay premiere from this map coming 21st December!

Propaganda Forecast:

This map talks about Nod propaganda system and challenges player to destroy it piece by piece. The map is pretty big and it is not finished yet, but expected length should be approximately 1 hour. Map is hard, but gets easier over time as player gains more bonuses... 

Tiber River (2-5 players):

I'm trying to finish Propaganda Forecast as soon as possible, so this map may have to wait for the next update... The biggest challenge should be the map itself as I'm working on multiple triggers to make this interesting.

Oh, and here are some more screenshots!


PS: Map-making video is going to be out on 14th December! Cheers :P

Edited by LucasSK

Share this post

Link to post

Tiberium Resurrection 2.5 launches in 7 days!
Are you excited to take out an enemy convoy in this small city?


Share this post

Link to post

Tiberium Resurrection 2.5 will be out in 6 days!
Ready to beat this small Nod outpost?


Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.