Miki 1 Posted June 25, 2022 Basically what I want to do is put the spawner stuff from AlienCorrupterTioxinBlastCannon to TiberiumCrystalWeapon But I don't know how the correct code should look, especially mixing the <DamageAndSpawnNugget into it causes problems. I want the final effect to be that the infantry units who die in tiberium fields turn into visceroids, like they do if they get killed by the alien corruptors. Could anybody please show me how a correct XML for TiberiumCrystalWeapon with this added visceroid spawning effect should look? Share this post Link to post