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Yuri's Revenge Allied MCV AI Editing

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Posted (edited)

I've been trying to edit the AI's use of the Allied MCV, so that it would build it immediately whenever its construction yard gets destroyed.

However, despite modifying everything so the AI can achieve this, it doesn't build an MCV when it's construction yard is destroyed after having already selected an enemy, which could be another house or neutral. Is there any way to fix this? Here's what I have so far...

(For some reason, the Soviet AI's use of building MCV is perfectly normal, it will always build an MCV when its construction yard gets destroyed regardless if it has selected an enemy or not, depending on being my ally or enemy in Team Alliance for skirmish)

Allied MCV

Support team: <none>

Side: Allies

Owner: <none>

Tech Level: 2

Trigger When: AI owns AMOUNT of TECH TYPE

Operator: Equal to

Amount: 0

Tech type: Allied Construction Yard [GACNST]

Minimum Weight: 5000

Initial Weight: 5000

Maximum Weight: 5000


For the MCV TeamType


Script: General MCV Deploy

Task Force: 1 Allied MCV

Group: No Group (Recommended)

House: <none>

Mind Control Decision: Don't use this logic

Veterancy: Rookie

Max: 1

Priority: 50

Tech Level: 0

Aggressive? no

Annoyance? yes

Are Team Members Recruitable? yes

Auto Create? yes

Avoid Threats? yes

Drop Pod? no

Full? no

Guard Slower? no

Immune To Ion Storms? no

Is Base Defense? yes

Loadable? no

Loose Recruit? no

On Transport Only? no

Only Target House Enemy? no

Prebuild? no

Recruiter? no

Reinforce? no

Suicide? yes

Transports Return On Unload? no

Use Transport Origin? no

Whiner? yes

The trigger weights are all 5000, it is also IsBaseDefense=yes, and Whiner=yes.

Edited by JohnCool12

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