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nerozzero

WBData_1.1.big by PurpleGaga27 wont load textures into my custommap

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Posted (edited)

hello i have WBData_1.1.big by PurpleGaga27 from C&C3 tw  Tacitus Revolution mod 

5) For civilian assets, you can put WBData_1.1.big in "Core\1.0" folder of your C&C3 directory and re-edit and rewrite the config.ini with the line "add-big WBData_1.1.big" without the quotes. I wouldn't recommend running this mod with WBData_1.1.big in the skudef because C&C3 recognizes as another mod itself and not a combination of the two-in-one.

i add everything to my Core\1.0" folder config.txt and the moded custom map i want in %appdata% map.xml complir had 

 

   <Road
            id="DamagedRoad02"/>
        <Road
            id="DamagedSidewalk01"/>
        <Road
            id="GermanRoad02"/>
        <Road
            id="ItalyDirtRoad01"/>
        <Road
            id="ParkingLines"/>
        <Road
            id="WashingtonRoadMarking05"/>
        <Road
            id="WashingtonRoadMarking10"/>
        <Road
            id="WashingtonRoadMarking11"/>
        <Road
            id="WashingtonRoadMarking12"/>
        <Road
            id="WashingtonSidewalk02"/>
        <MapMetaData

after i complir by BuildMap.bat i get missing partsDangling Assets remaining:

466030751 WashingtonRoadMarking10 3516764358 Road
2165480559 WashingtonRoadMarking11 3516764358 Road
3325237329 WashingtonRoadMarking12 3516764358 Road 

how i can let me BuildMap.bat load the textures from WBData_1.1.big to my custom map.xml file that are in %appdata%

Edited by nerozzero

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