CNC-Boy 0 Posted March 13, 2005 I wanted to know if someone could walk me thought ajusting the crates in RA2 and YR. Thanks. Share this post Link to post
alleylee 0 Posted March 13, 2005 it is in the general rules section where the crate rules are... Share this post Link to post
alleylee 0 Posted March 13, 2005 it is in the general rules section where the crate rules are... Share this post Link to post
Doctor Destiny 41 Posted March 13, 2005 Double posting spamwhore... [CrateRules] and [Powerups]. Everything crate related is in those sections. Share this post Link to post
Wildshield 0 Posted March 14, 2005 You see what I mean fenring? I will post the INI crate rules section... ******* Crate rules ******* ; General crate rules and controls are specified here. [CrateRules] CrateMaximum=255 ; crates can never exceed this quantity CrateMinimum=3 ; crates are normally one per human player but never below this number CrateRadius=5.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=3 ; average minutes between random powerup crate regeneration SilverCrate=HealBase ; solo play silver crate bonus SoloCrateMoney=5000 ; money to give for money crate in solo play missions UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WoodCrate=Money ; solo play wood crate bonus WaterCrate=Money ; solo play water crate bonus HealCrateSound=HealCrate ; heal crate sound effect WoodCrateImg=CRATE ; wood crate overlay image to use CrateImg=CRATE ; normal crate overlay image to use WaterCrateImg=WCRATE ; Water crate image FreeMCV=yes ; Give free MCV from crate if no buildings but still has money [multiplay only]? ; ******* Random Crate Powerups ******* ; This specifies the chance for the specified crate powerup to appear ; in a 'random' crate. The chance is expressed in the form of 'shares' ; out of the total shares specified. ; ; The second parameter is the animation to use when this crate is picked up. ; ; The third parameter specifies whether this crate is available over water. ; ; The fourth parameter, if present, specifies ; the data value needed for that crate powerup. They mean different things ; for the different powerups. [Powerups] Armor=10,ARMOR,yes,1.5 ; armor of nearby objects increased (armor multiplier);gs Think of max strength being multiplied by this (in reality, damage is divided by this since you can't change the max in Type) Firepower=10,FIREPOWR,yes,1.5 ; firepower of nearby objects increased (firepower multiplier) HealBase=10,HEALALL,yes ; all buildings to full strength Money=10,MONEY,yes,5000 ; a chunk o' cash (maximum cash) Reveal=5,REVEAL,yes ; reveal entire radar map Speed=10,SPEED,yes,1.5 ; speed of nearby objects increased (speed multiplier) Veteran=20,VETERAN,yes,1 ; veteran upgrade (levels to upgrade) Unit=30,<none>,no ; vehicle Invulnerability=0,ARMOR,yes,1.0 ; invulnerability (duration in minutes) IonStorm=0,<none>,yes ; initiate ion storm Gas=0,<none>,yes,100 ; tiberium gas (damage for each gas cloud) Tiberium=0,<none>,no ; tiberium patch Pod=0,<none>,no ; drop pod special Cloak=0,CLOAK,yes ; enable cloaking on nearby objects Darkness=0,SHROUDX,yes ; cloak entire radar map Explosion=0,<none>,yes,500 ; high explosive baddie (damage per explosion) ICBM=1,CHEMISLE,yes ; nuke missile one time shot Napalm=0,<none>,no,600 ; fire explosion baddie (damage) Squad=0,<none>,no ; squad of random infantry > > For Squad and Unit will be the any unit who has crate goodie as yes. Pod, Ionstorm, Invulnerability, and Gas which are listed seem to have no effect or nobody knows what the effect does. Darkness will even effect those who have a spysat. Share this post Link to post
Doctor Destiny 41 Posted March 14, 2005 As explained before, Squad is obsolete and has no effect. It's residual from Red Alert. Pod, IonStorm, Gas and Invulnerability are also obsolete crates. Pod, IonStorm and Gas are residual from Tiberian Sun and Invul is residual from Red Alert. By attaching special animations to the crates, you can simulate a NEW crate effect. Share this post Link to post
Doctor Destiny 41 Posted March 21, 2005 Expand? I told you what you had to do. You attach an animation to a crate with an effect attached to that animation. It can be another way to die, it can spawn a mutated unit, among an array of other things. I'm going to make a "God" crate where your unit dies from a lightning bolt. Share this post Link to post