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Wildshield

Old Rule changes for Yuri Revenge

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For kicks I changed the rules for YR to RA1. I mean everything, from the basic units, buildings, crate rules, general rules, and AI scripts. of course yuri's side was untouched for now. I don't know if any one or any mod out there has tried this make over. But is it me or does the AI seem to be a hell of a lot smarter. If you attack anything that the enemy owns they will send everything to prevent your attempt. Their tactics are very standard. But they do the little things that seem almost human. From escorting units other than the harvesters to building units to counter yours. Anyway the gameplay seems a hell of a lot better than before. More of a fast pace in your face action. Something I liked very much of the RA1 days.

 

Now I have a question about the rules. I have not changed the bail count option to effect all the refineries (not the harvesters themselves). But does this tag even work any more? It would be like the TS way of fighting where your refinery/ore silo would store the ore. If you lost that refinery or ore silo, you would lose the money that was not processed.

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Harvester storage is linked to the miners themselves. This was due to balancing between Chrono Miners and War Miners. BailCount is obsolete.

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Sounds good. For a moment I though this was the amount withdrawn from the harvester while it was unloading. Thanks for the response.

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