Catman 0 Posted November 1, 2003 i want to give the ifv missle rocket trails as it speeds to its target. how would i do this? Share this post Link to post
alleylee 0 Posted November 2, 2003 I think it already does by itself... but i guess you can try by changing the projectille or the weapon animations... i am not sure... Share this post Link to post
Catman 0 Posted November 2, 2003 the v3 rocket trail not that stupid white line Share this post Link to post
alleylee 0 Posted November 2, 2003 becuase the V3 rocket is not a weapon... the missile itself is actually a aircraft... look under the section on aircraft... Share this post Link to post
Catman 0 Posted November 2, 2003 whare are these animations? I look everyware and find nothing. what mix file are the in? where are these located? :crazy: :wtf: Share this post Link to post
alleylee 0 Posted November 2, 2003 too tired to search... i am not an expert in searching for images... but the IFV missile's projectille should already have the the tail... Share this post Link to post
Wildshield 0 Posted November 2, 2003 Create a new Projectile both in the general and art rules. Clone the Projectile say DRAGON and rename it DRAGON2 Now in the art section add onto the tag [DRAGON2] Trailer=V3TRAIL Now your weapon will have the should have the smoke trail. Share this post Link to post
Catman 0 Posted November 2, 2003 thank u so much. Both of you have helped emensely(if that is spelled correctly) mostly stinger Share this post Link to post
Catman 0 Posted November 2, 2003 how would i make this weapon explode high above its target and reighn down neutron shots to warp everything within ist range out of time. Share this post Link to post
Wildshield 0 Posted November 3, 2003 You could have the V3 cluster explode above the target. I do not think the neutron weapon will work with this effect. Share this post Link to post