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joshkass

BFME Mods not working with/without BFME Launcher

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I have just started trying to MOD BFME with no luck so far. I am a pretty experienced C&CG_ZH editor and consider myself (humbly of course :oops: ) relatively knowledgable in this area. I included my game stats below. My issue is that when creating a Mod with TidEd2 and then trying to launch BFME with the BFME launcher, the mod doesnt work. Nothing at all changes in the game - as if the game was run without any type of mod at all. Please help, I am really excited about trying to play BFME with some new 'rules'.

 

Thanks,

-Josh

 

English BFME Retail version 1.0 patched to version 1.2

TibEd2 Beta 3A

BFME Launcher v1.0 Build 12

I dont know if it matters, but my BFME installation is not the default C:program files thing it is at "H:GamesBFME". But the mod stuff is still at "Application DataMy BFME Files"

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So the mod stuff should stay in the Application Data folder, and you should check that your BIG file is there. Can you peek into the file to see if your changes are there?

Is BFME Mod launcher configured correctly to this folder?

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