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alleylee

Spawning... [ra2/yr]

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Well... i'm not exactly sure if this thread was open before but i'm facing a problem with my spawning... i mean, my planes flies out as normal and such, but when i tell the carrier to stop, or move, the spawned planes will crash... sure it would make a good kamakazi plane, but i'm not looking for that... the second instance is that the plane doesn't even come out and it creates an internal error... i will paste the codes below:

 

[DPSUB];The thing that spawns the planes

UIName=Name:DPSUB

Name=Drone Plane Carrier Sub

Prerequisite=DYARD,TECH

Primary=DPSUBTORPEDO

Secondary=DPSUBPLAUNCHER

Spawns=DSUBBOMB

SpawnsNumber=2

SpawnRegenRate=300

SpawnReloadRate=75

NavalTargeting=7

LandTargeting=2

FireAngle=64

Category=Support

Strength=1000

Naval=yes

Armor=heavy

TechLevel=2

Underwater=yes

Sight=10

Sensors=yes

SensorsSight=10

Speed=5

CrateGoodie=no

Owner=

AllowedToStartInMultiplayer=no

Cost=2000

Soylent=2000

Turret=no

Points=30

ROT=2

Crusher=no

Crewed=no

Weight=4

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

VoiceSelect=BoomerSelect

VoiceMove=BoomerMove

VoiceAttack=BoomerAttackWaterCommand

VoiceSecondaryWeaponAttack=BoomerAttackLandCommand

VoiceFeedback=SubFear

DieSound=GenSmallWaterDie

MoveSound=BoomerMoveStart

Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}

SpeedType=Float

MovementZone=Water

ThreatPosed=20

Accelerates=true

Cloakable=yes

CloakingSpeed=1

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER

EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

TooBigToFitUnderBridge=true

ElitePrimary=DPSUBTORPEDOE

Size=20

Unnatural=yes

Image=BSUB



[DSUBBOMB];planes themselves

UIName=Name:DSUBBOMB

Name=Drone Sub Bomber

Primary=DSUBBOMBBOMB

Secondary=DSUBBOMBBOMBCOL

Strength=125

Category=AirPower

Armor=light

Spawned=yes

TechLevel=-1

Sight=2

RadarInvisible=no

Landable=yes

MoveToShroud=yes

PipScale=Ammo

Speed=10

PitchSpeed=.9

PitchAngle=0

Owner=

Cost=50

Points=20

ROT=3

Ammo=1

Crewed=no

GuardRange=30

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=2

VoiceSelect=

VoiceMove=

VoiceAttack=

VoiceFeedback=

DieSound=

CrashingSound=HornetDie

ImpactLandSound=GenAircraftCrash

Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}

MovementZone=Fly

MovementRestrictedTo=Water

ThreatPosed=10

DamageParticleSystems=SparkSys,SmallGreySSys

AuxSound1=HornetTakeoff

AuxSound2=HornetLanding

ImmuneToPsionics=yes

VeteranAbilities=STRONGER,FIREPOWER

EliteAbilities=STRONGER,FIREPOWER

ElitePrimary=DSUBBOMBBOMBE

FlyBy=yes



;second instance

[DMHQ];the building that spawns the drones

UIName=Name:DMHQ

Name=Drone Master Head Quartres

Image=GASPST

BuildCat=Tech

Prerequisite=none

Strength=5000

Radar=yes

SpySat=yes

Armor=concrete

TechLevel=1

Adjacent=500

Sight=500

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,
Arabs,YuriCountry

AIBasePlanningSide=0

Cost=0

Points=0

Power=50000

Powered=true

Capturable=false

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS
6SM,DBRIS7LG

MaxDebris=8

MinDebris=4

ThreatPosed=0

DamageSmokeOffset=800, 550, 400

AIBuildThis=no

SpecialThreatValue=1

ProduceCashAmount=500

ProduceCashDelay=15

WorkingSound=OilDerrickLoop

DetectDisguise=yes

DetectDisguiseRange=399

SensorArray=yes

SensorsSight=399

PsychicDetectionRadius=399

HasRadialIndicator=true

GapGenerator=yes

GapRadiusInCells=399

SuperGapRadiusInCells=399

Primary=DMHQL

CanPassiveAquire=yes

CanRetaliate=yes

Spawns=DMHQU

SpawnsNumber=5

SpawnRegenRate=300

SpawnReloadRate=75

FireAngle=32

BuildLimit=1



[DMHQU];the drones themselves

UIName=Name:DMHQU

Name=Drone's Master Head Quartre's Unit

Strength=150

Category=AirLift

Armor=light

TechLevel=-1

Primary=DJAB

Spawned=yes

LeadershipRating=10

Selectable=no

RadarInvisible=yes

Sight=5

;Landable=yes

MoveToShroud=yes

PitchAngle=0

Speed=10

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,
Arabs,YuriCountry

Points=50

ROT=2

Ammo=9999999999

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=2

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Normal

ThreatPosed=0

DamageParticleSystems=SparkSys,SmallGreySSys

ImmuneToPsionics=yes

ImmuneToRadiation=yes

CanPassiveAquire=no

CanRetaliate=no

VoiceSelect=TerrorDroneSelect

VoiceAttack=TerrorDroneAttackCommand

VoiceMove=TerrorDroneMove

DieSound=TerrorDroneDie

MoveSound=TerrorDroneMoveLoop

DieSound=

Fighter=yes

Trainable=no

DeathWeaponDamageModifier=.1

Image=DRON

 

ok... maybe these stats seems a bit extreme in a few places but i was only testing them... i don't know what's wrong with them... i checked the weapons, projectilles, warheads, and if they are sorted into the proper list but the spawns still doesnt' work.. the first part, the plane still crashes, and the second part, it gives me internal errors... well.. nice if someone can help...

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[DSUBBOMB] ;Just in case give it...

 

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,

Arabs,YuriCountry

 

Selectable=no ;add this just in case

 

FlyBy=yes ;not needed... for spy plane units

 

;make sure it's listed in the [AircraftTypes]

 

 

I can't tell you much on buildings that spawn things. Some bugs have come up when dealing with this. Everything else looks fine.

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Your building won't since the structure needs to have an exact center point. Structures like the SpySat will not work. The ideal size would be a 1x1 structure but it's rumored that 3x3 will work as well.

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lol... the funny part is that the building works fine with HORNETS... just becasue the building is water bound so they can't reload... otherwise, it is ok... but i will heed to your suggestions... thx a lot, i will report in later with results..

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