alleylee 0 Posted December 31, 2005 Well... i'm not exactly sure if this thread was open before but i'm facing a problem with my spawning... i mean, my planes flies out as normal and such, but when i tell the carrier to stop, or move, the spawned planes will crash... sure it would make a good kamakazi plane, but i'm not looking for that... the second instance is that the plane doesn't even come out and it creates an internal error... i will paste the codes below: [DPSUB];The thing that spawns the planes UIName=Name:DPSUB Name=Drone Plane Carrier Sub Prerequisite=DYARD,TECH Primary=DPSUBTORPEDO Secondary=DPSUBPLAUNCHER Spawns=DSUBBOMB SpawnsNumber=2 SpawnRegenRate=300 SpawnReloadRate=75 NavalTargeting=7 LandTargeting=2 FireAngle=64 Category=Support Strength=1000 Naval=yes Armor=heavy TechLevel=2 Underwater=yes Sight=10 Sensors=yes SensorsSight=10 Speed=5 CrateGoodie=no Owner= AllowedToStartInMultiplayer=no Cost=2000 Soylent=2000 Turret=no Points=30 ROT=2 Crusher=no Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=BoomerSelect VoiceMove=BoomerMove VoiceAttack=BoomerAttackWaterCommand VoiceSecondaryWeaponAttack=BoomerAttackLandCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie MoveSound=BoomerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=20 Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true ElitePrimary=DPSUBTORPEDOE Size=20 Unnatural=yes Image=BSUB [DSUBBOMB];planes themselves UIName=Name:DSUBBOMB Name=Drone Sub Bomber Primary=DSUBBOMBBOMB Secondary=DSUBBOMBBOMBCOL Strength=125 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=10 PitchSpeed=.9 PitchAngle=0 Owner= Cost=50 Points=20 ROT=3 Ammo=1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Water ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff AuxSound2=HornetLanding ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER ElitePrimary=DSUBBOMBBOMBE FlyBy=yes ;second instance [DMHQ];the building that spawns the drones UIName=Name:DMHQ Name=Drone Master Head Quartres Image=GASPST BuildCat=Tech Prerequisite=none Strength=5000 Radar=yes SpySat=yes Armor=concrete TechLevel=1 Adjacent=500 Sight=500 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry AIBasePlanningSide=0 Cost=0 Points=0 Power=50000 Powered=true Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS 6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=800, 550, 400 AIBuildThis=no SpecialThreatValue=1 ProduceCashAmount=500 ProduceCashDelay=15 WorkingSound=OilDerrickLoop DetectDisguise=yes DetectDisguiseRange=399 SensorArray=yes SensorsSight=399 PsychicDetectionRadius=399 HasRadialIndicator=true GapGenerator=yes GapRadiusInCells=399 SuperGapRadiusInCells=399 Primary=DMHQL CanPassiveAquire=yes CanRetaliate=yes Spawns=DMHQU SpawnsNumber=5 SpawnRegenRate=300 SpawnReloadRate=75 FireAngle=32 BuildLimit=1 [DMHQU];the drones themselves UIName=Name:DMHQU Name=Drone's Master Head Quartre's Unit Strength=150 Category=AirLift Armor=light TechLevel=-1 Primary=DJAB Spawned=yes LeadershipRating=10 Selectable=no RadarInvisible=yes Sight=5 ;Landable=yes MoveToShroud=yes PitchAngle=0 Speed=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry Points=50 ROT=2 Ammo=9999999999 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes ImmuneToRadiation=yes CanPassiveAquire=no CanRetaliate=no VoiceSelect=TerrorDroneSelect VoiceAttack=TerrorDroneAttackCommand VoiceMove=TerrorDroneMove DieSound=TerrorDroneDie MoveSound=TerrorDroneMoveLoop DieSound= Fighter=yes Trainable=no DeathWeaponDamageModifier=.1 Image=DRON ok... maybe these stats seems a bit extreme in a few places but i was only testing them... i don't know what's wrong with them... i checked the weapons, projectilles, warheads, and if they are sorted into the proper list but the spawns still doesnt' work.. the first part, the plane still crashes, and the second part, it gives me internal errors... well.. nice if someone can help... Share this post Link to post
Wildshield 0 Posted December 31, 2005 [DSUBBOMB] ;Just in case give it... Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry Selectable=no ;add this just in case FlyBy=yes ;not needed... for spy plane units ;make sure it's listed in the [AircraftTypes] I can't tell you much on buildings that spawn things. Some bugs have come up when dealing with this. Everything else looks fine. Share this post Link to post
Doctor Destiny 40 Posted December 31, 2005 Your building won't since the structure needs to have an exact center point. Structures like the SpySat will not work. The ideal size would be a 1x1 structure but it's rumored that 3x3 will work as well. Share this post Link to post
alleylee 0 Posted January 2, 2006 lol... the funny part is that the building works fine with HORNETS... just becasue the building is water bound so they can't reload... otherwise, it is ok... but i will heed to your suggestions... thx a lot, i will report in later with results.. Share this post Link to post