RA2FREAK 0 Posted January 17, 2006 How do u put mods into a map using final alert 2 and TibEd?? Share this post Link to post
Doctor Destiny 41 Posted January 18, 2006 Do not, and I repeat, DO NOT, use TibEd or FA2 for ANY coding at all. Neither are very good and both are incredibly sloppy. Open your map in WordPad and do your editing manually. Share this post Link to post
RA2FREAK 0 Posted January 18, 2006 i want to like make it so u can build new buildings and new vehicles and stuff only in the map.... Share this post Link to post
Doctor Destiny 41 Posted January 18, 2006 Open your map in WordPad and do it. It's not that hard but new objects are better suited to a mod, not a map. Share this post Link to post
RA2FREAK 0 Posted January 19, 2006 i tried opening it with wordpad but it wouldnt let me Share this post Link to post
Doctor Destiny 41 Posted January 19, 2006 Try saving the map in FA2, closing FA2 and trying again. Share this post Link to post
RA2FREAK 0 Posted January 19, 2006 now my fricken final alert keeps saying application error Share this post Link to post
Wildshield 0 Posted January 20, 2006 Search button can help in such questions as this. Please use it before asking. Even if it's not a common question. You can gain much info from other threads. But I had some time... Text/Voice in corner of screen http://forums.cncnz.com/viewtopic.php?t=38...a5b8654c27a1938 Editing buildings (such as oil derricks) http://forums.cncnz.com/viewtopic.php?t=38...a5b8654c27a1938 I list just about every (Hidden) unit in the game http://forums.cncnz.com/viewtopic.php?t=35...a5b8654c27a1938 Adding units/buildings to a map to start out with http://forums.cncnz.com/viewtopic.php?t=24...a5b8654c27a1938 If you use tibed and you want to add the changes to a map http://forums.cncnz.com/viewtopic.php?t=23...a5b8654c27a1938 Creating a mod map http://forums.cncnz.com/viewtopic.php?t=41...a5b8654c27a1938 Note: Make sure the file is being saved as a YRM (Yuri Revenge Multiplayer Map) file. Also, try not to have a large map file. I used to have some issues back in the days on this. One simple solution was to add a new item from YR onto the map so it would save right (A new civilian building for instance). Even though the changes had to do with YR. FA2 for some reason would save it as a RA2 file instead. Some of the general rules cannot be altered in the map transfer. If you happen to changed some you might need to exchange those rules with the other player as well via E-mail. Share this post Link to post
RA2FREAK 0 Posted January 20, 2006 ok so i tried the ini file thing but when i save it...it doesnt let me save it as an ini file and it doesnt come up in FA2 when i look for it... nad when i try to insert this whole rules file it says internal aplication error and shuts down Share this post Link to post
Wildshield 0 Posted January 21, 2006 Let me get this right. You have a INI file but you cannot save it as one? This just tells me it's not a INI document to begin with. If it is a INI.file save as is. Load up FA2. Load up your map. Click on Edit. Click on INI Editor. Locate your INI file and click on it. Save map. Play and check out the changes. If you think your doing everything right there can be three reasons why this is not working. 1. RA2 may have a file corrupted. Reinstall the game. 2. FA2 may need to be Reinstalled. 3. INI.file might be something else like a notepad file. If it is, it won't appear in the list. If none of this is working then your out of luck. Only other way around all of this is to place a INI.Rules file in your RA2 directory. Though the changes you make will only effect you and no one else. Unless they have the file as well. Share this post Link to post
RA2FREAK 0 Posted January 23, 2006 wut i still dont understand is how to open my map in wordpad Share this post Link to post
RA2FREAK 0 Posted January 23, 2006 ok i think i finally got it!!! let me make sure im doing it right 1. i opened my ra2 folder 2. i richt clicked on an .mpr map and hit properties 3. then hit open with wordpad i think i did it right now i have do i have to add the categories vehicle types and stuff?? Share this post Link to post
RA2FREAK 0 Posted January 23, 2006 and can i do the same thing with buildings?? Share this post Link to post
RA2FREAK 0 Posted January 23, 2006 haha srry for all da questions but is there like a trigger or something so that when u start ur money just goes up?? i looked but didnt really see anything.....idk just asking.. :lol: Share this post Link to post
Doctor Destiny 41 Posted January 24, 2006 I guess you could attach Oil Derrick logic on each construction yard if you really wanted to. Look around in old threads and I'm sure that's been answered 6500 times. i think i did it right now i have do i have to add the categories vehicle types and stuff?? Depends on what you mean by "categories." If you mean id arrays, like [VehicleTypes], then no. If you mean the unit section, not really. Say you wanted to make the Grizzly Tank faster and more armored, all you have to add is;- [MTNK] Strength=600 Speed=11 That's just an example though. I don't recommend actually doing that. Share this post Link to post
RA2FREAK 0 Posted January 24, 2006 ok guys i think i finally got it down.... thx for all ur help!!! Share this post Link to post