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Voxel Rotation

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Is it possible to rotate your voxel design. You see I created this very cool voxel a little while ago, and I made it so that, when you look at it from the top, it looks "up" but for the correct alignment it should be looking "right" so now it's all screwed up in RA2.

 

Any way to fix this?

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You want to rotate the voxel 90 degrees around one of the axis (but through the center)?

This is not an operation in the editor, but check if the header has an editable 4x4 matrix in there. I'm not sure if me/Will/Plasmadroid actually added editing of that matrix, but if it's editable then it might be possible to let it show up different in the game (provided that the game actually uses that transformation matrix, which I never tested).

Please make a screenshot of it and try to find out how you want to rotate it with respect to the x/y/z axis.

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if u take Voxel Selection Editor II 1.7 SE 2.5 's source code, and take the code i made to rotate the points of colour around an axis X degrees (one in 3d view) and made a modifyed one to do the same thing but applyed to the ActiveSelection then u could rotate a Voxel along a axis X degrees.

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