Guest t217t217 Posted December 21, 2003 i want to giv the battle master tank a napalm weapon that wont start a firestorm. what is the stats for that? Share this post Link to post
Thierry 0 Posted December 22, 2003 To give the Battlemaster a napalm weapon you will first have to add in the ''Projectile detonation OCL'' the following thing: OCL_FireFieldSmall. Then you will have the napalm (you can also give it the right FX (WeaponFX_NapalmMissileDetonation)). But this ain't it yet cause you dont wont a firestorm right? Then you will have to change the bonustime stuff with Aplha ten. Here is the stuff for the firestorm Historic Bonus time (how long can the napalms but fire with time differnce to create a firestorm?) Or simply put the longer the time is the longer you got to let enough napalm create a firestorm. (becuase if you let Mig's attack at once you will get a firestorm but if the time diffenerence is bigger then the time you gave it it won't. Just set the time very low (4) so that the battlemasters can't fire rapidly enough for a firestorm. the next one is: Historic Bonus Count: This means: How many of the attack that is used do you need for a firestorm. (with Mig's it is 8 because 4Migs X 2 Napalm missile = 8. Set that very high (100). Then there is the Historic Bonus Radius and this says: How close do the attacks have to be to create a firestorm. Set this one very low,(2) so that the battlemasters can't create a firestorm. Then you also have the Historic Bonus weapon and this is the weapon used when all of the above have been accomplished. (Oh, Koen... You said in Tibed that you had no Idea what the Historic stuff was but its here above) Share this post Link to post