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Nmenth

String Table & Stuff

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For some reason, the string table will remove all my custom names from time to time. I don't know much about XCC, so perhaps there is a simple explanation.

 

On another topic, I wanted to put the old explosion graphics 'gtpowexp' and 'tstlexp' from dying allied and tesla power plants back in to the game when I noticed they were still there. Confused, I tried removing them and then putting them back in again, but to no avail. So what happened to these explosions that they no longer appear and how does one replace them?

 

I also came across the alternate Crazy Ivan explosion 'crivexp2' and figured I might as well add that in to his bomb's AnimList. I haven't investigated deeper this yet, but I saw about four or so Ivans blow up and they all used the second explosion instead of the original... It seems too unlikely to be coincidental. I will probably put the alternate explosion into a Crazy Ivan death weapon only later on. I really don't see how I could have screwed it up any, I just made it 'AnimList=CRIVEXP,CRIVEXP2' on his warhead, but if there is something I am stupidly (or ignorantly if the case may be) missing here...

 

Ok, one more thing. I noticed in Yuri's Psychic Dominator attack, it displays three graphics: Yuri's head, a red cloudy wave, and a ring with a warp effect. In the rules it has

DominatorFirstAnim=PDFXCLD;gs this is the whole giant heeead

DominatorSecondAnim=PDFXLOC;gs this is the ring on the ground

-Not three, but two animations. I tried applying both of these to a test weapon, the first, as so cleverly stated, 'is the whole giant heeead', the second, as there are two ring effects, is the red cloudy wave (rather similar to the clone & Prime's mind blast attack - only red). When only one is used, it only shows that specific animation. Only when I put in both animations into my weapon, did it have the warping ring. This is not only very peculiar, but also irritating as that warpy ring would be a cool animation effect for numerous possibilities. How might I acquire this strange third animation, and how is it that it can elude me into two separate animation?

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For some reason, the string table will remove all my custom names from time to time. I don't know much about XCC, so perhaps there is a simple explanation.

RA2 StrEdit. Better than XCC. ;)

 

On another topic, I wanted to put the old explosion graphics 'gtpowexp' and 'tstlexp' from dying allied and tesla power plants back in to the game when I noticed they were still there. Confused, I tried removing them and then putting them back in again, but to no avail. So what happened to these explosions that they no longer appear and how does one replace them?

Far as I know, their documentation in the art file was removed. Add the entries back in and make sure the reference in the rules file is all in caps.

 

I also came across the alternate Crazy Ivan explosion 'crivexp2' and figured I might as well add that in to his bomb's AnimList. I haven't investigated deeper this yet, but I saw about four or so Ivans blow up and they all used the second explosion instead of the original... It seems too unlikely to be coincidental. I will probably put the alternate explosion into a Crazy Ivan death weapon only later on. I really don't see how I could have screwed it up any, I just made it 'AnimList=CRIVEXP,CRIVEXP2' on his warhead, but if there is something I am stupidly (or ignorantly if the case may be) missing here...

I'm not sure about multiple animations like that. It seems to be related to damage but I'm not really sure.

 

Ok, one more thing. I noticed in Yuri's Psychic Dominator attack, it displays three graphics: Yuri's head, a red cloudy wave, and a ring with a warp effect. In the rules it has

DominatorFirstAnim=PDFXCLD;gs this is the whole giant heeead

DominatorSecondAnim=PDFXLOC;gs this is the ring on the ground

-Not three, but two animations. I tried applying both of these to a test weapon, the first, as so cleverly stated, 'is the whole giant heeead', the second, as there are two ring effects, is the red cloudy wave (rather similar to the clone & Prime's mind blast attack - only red). When only one is used, it only shows that specific animation. Only when I put in both animations into my weapon, did it have the warping ring. This is not only very peculiar, but also irritating as that warpy ring would be a cool animation effect for numerous possibilities. How might I acquire this strange third animation, and how is it that it can elude me into two separate animation?

Look in the art file. There's probably a Next= statement in there somewhere that calls your elusive third animation. You'll need linked animations to make this work right anyhow.

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Tried the StrEdit, couldn't get it to download.

 

For animations, I had already done just that, but I discovered I forgot to save my changes (oops). I redid it, but haven't tested it yet.

 

I made a new death weapon for Ivan so that the second animation only plays when he is killed and the first only when he blows things up.

 

For the Dominator, I searched ArtMD.ini and only found this in the entire thing with referance to the two animations:

[PDFXCLD];gs Dominator giant head

Rate=300

[PDFXLOC];gs Dominator ring on ground

Rate=300

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