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I-Luv-DESTRUCTION

!-I Need Help-! *Read On*:

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Ok Look,I Downloaded a Mod For ZH Called Armageddon: The Final Hour. I Have The (1).03 version and i have a question:

 

I Want To Transfer A Structure ( Bakionur Missile Launcher )

To The USA Faction.. And I Only Know BASIC File Editing..

 

I HAve FinalBIG and WinRAR For Refrence..

 

Heres a Example:

 

If Someone Wants To Have The Chinese Nuke On The USA Side,How Would You Do That?

 

CAN YOU PLEASE HELP ME?!

 

And I Need The Directions In As Simple Lamen Terms as you can..

 

If You Want Refrence Google The Mod And D/L It And Help Me Out.

 

If You Have Questions Or Comments or even HOW TO TRANSFER STRUCTURES Tell Me :S

 

I Will REALLY Appreciate it. :?

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BTW, The Specifics i want to transfer are:

 

Baki. Missile Launcher

ICBM Nuke Silo

TomaHawk Storm

Nuke Truck

Nuke. Power Plant ( The Big Double One,Not Chinas )

 

AND If Ima Fit All this on to US I Need to know how to transfer The Structures from The Armageddon Faction to The US Faction And To Create a second command bar.

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Hello :) Thanks for downloading Armageddon : The Final Hour

 

Right, I assume you have no current modifications in place, except this one? Good.

 

This will prevent Faction Armageddon from being able to build these things, but it's a basic way to do it. You could clone all the objects, but that would entail a lot more work, for example creating new CommandButtons, new CSF entries and so forth. Once you're more familiar with editing the INIs, you should be able to achieve this on your own accord.

 

Open Armageddon.BIG with FinalBig and extract the files into the Zero Hour root directory. This will create the directory DataINI. In the Object directory, you will notice that each object is in its own file and in the relevant sub-directory. For example... DataINIObjectArmageddonBuildingsSuperWeaponsBaikonurMissileLauncher.ini.

 

For each Object that you wish to transfer, you will need to edit the prerequisites because they all point to Faction Armageddon objects. Also take note of the Science prerequisite if present, you will need to remove this from the BML, the SuperScudStorm and also the NukeTruck because this is a Faction Armageddon specific science, USA cannot purchase it by default.

 

Note: It is good practice to place a comment (a semi colon [;]) before a line you wish to omit, rather than delete it. This way you can remove the comment if you wish to reset it.

 

Then you need to configure CommandSet.INI so that your Dozer can build these objects. Take a look at CommandSet_Dozer for the commands.

 

To create a second CommandSet for an object, create a new INI file in the Object directory and copy/paste this code into it .Replace [Faction] at the top with USA or China. Also set the correct CommandSet on the relevant lines. (Bear in mind that the Worker already has a CommandSet switch, so you can just add items to its existing second set rather than do this, if its for GLA).

Object [Faction]VehicleDozer

  Behavior = CommandSetUpgrade CommandSet1

    CommandSet           = [Faction]DozerCommandSet1

    TriggeredBy          = Upgrade_SwitchToCommandSet1

    RemovesUpgrades = Upgrade_SwitchToCommandSet1 Upgrade_SwitchToCommandSet2 Upgrade_SwitchToCommandSet3

  End

  Behavior = CommandSetUpgrade CommandSet2

    CommandSet           = [Faction]DozerCommandSet2

    TriggeredBy          = Upgrade_SwitchToCommandSet2

    RemovesUpgrades = Upgrade_SwitchToCommandSet1 Upgrade_SwitchToCommandSet2 Upgrade_SwitchToCommandSet3

  End

  Behavior = CommandSetUpgrade CommandSet3

    CommandSet           = [Faction]DozerCommandSet3

    TriggeredBy          = Upgrade_SwitchToCommandSet3

    RemovesUpgrades = Upgrade_SwitchToCommandSet1 Upgrade_SwitchToCommandSet2 Upgrade_SwitchToCommandSet3

  End

End

...then insert this line on your Dozer in CommandSet.INI...

  14 = SwitchToCommandSet#

...where # is 1, 2 or 3...depending on which set you're switching to (you can have as many as you want, but I only made three upgrades). Obviously, slot 14 is taken on all Dozer CommandSets, but you can add the the Clear Mines entry in the second set if necessary. In addition, be sure to actually create the necessary CommandSets, as desired.

 

Now open SpecialPower.INI and locate the Baikonur and also the SuperScudStorm. For both, remove this line...

  RequiredScience         = SCIENCE_Baikonur

 

I think I've covered everything...let me know how it goes :smokin:

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