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illumenatis

Rally Point

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ok, a friend of mine found and interesting lil topic over at GR and it might provide a good discussion for you guys:

 

 

 

I think there is a problem or even a bug. I'll try to explain and it deals with the rally point set.

 

When you select you WF for example, you can rally point set, but this happens just when you select clicking on the building, because if you want to rally point set by clicking on the Vehicle tab it doesn't allow you to set a rally point. So this means that you can only rally point set your WF, barracks, etc by clicking on the building and not by clicking on the tab.

 

This is really annoying because when I want to set a rally point I have to select building. What you think?

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Looks like a good bug to put it on the bug list, the sticky topic

 

Hopely EA still can fix this bug

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Well, I never saw it as a bug, per say, I just saw it as an interface improvement suggestion...

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The rally point is generally used to prevent units clogging up the exit to your war factory, so you can place them out of the way.

 

In GR.n00b's community, it is essential that the rally point is stuck right within the enemies base, so when operation spam-a-tank commences, the so called pro-gamer doesn't have to go back to base to select more units.

 

There's a reason for hot keys after all, and that's what a pro-gamer should be more concerned about using.

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Is that really that big of a deal? I mean unless your planning on building 10 war factories I don't see the problem with having to go and FIND 2 or 3 war factories to setup rally points..

 

GR people are just lazy. :P

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Wats up k :D NIce to see an old friend.

 

But its true that the majority of GR players are lazy. Most of them want all this stuff from Generals cuz they cant handle old school CNC style play.

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I'm sorry if us GR.orgians aren't campy enough for you :(

Did you register just to defend GR.org?

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Bah

 

True hardcore cnc players play Tiberium Dawn and have fun without unit hotkeys, double click/E to select all of the same unit on screen, and right click quick scroll. Rally points, and them working are an imporvement for gameplay.

 

-edit- I did sonic, but I have no problem surfing your boards to improve gaming.

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Perfectly true. But sadly, GR players cant stand leaving the interface unless they have to micro...which isnt really necessary.

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But creating unessisary micro isn't good. Would Starcraft be what it is if you had to order resource gatherers back to the command centre when they pick up mins/gas, and then order them back to the patch/refinery?

 

If an interface makes the game quicker I am all for it.

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Trust me C&C 3 is fast enough without worrying about such a minor detail.

 

In online gaming, micromanagement of hot-keys is so necessary these day in order to gain that edge over the opponent. Learning the function keys in relation to the unit and structure build order is an essential and religious task.

 

One of EALA's testers who won the internal staff developers 1v1 tournament uses nothing but the default and function keys. The only thing he uses the sidebar for is to click and place structures and to jump to sectors of the map. Building and tabbing is done by the keyboard, that's how good he is.

 

Not once did he use waypoints or rally points, he was too busy making sure he had the resources and attack strategy set up in minimal time. That's a true pro gamer.

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Rally points are on par with hotkeys. They make the job of managing your units and structures as quick as possible easier. For example, in zh, dackel will rally point his war factories to his enemy USA's base so that he can focus only on keeping his gats away from crusaders, and not have to spend time going back to his base.

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In GR.n00b's community, it is essential that the rally point is stuck right within the enemies base, so when operation spam-a-tank commences, the so called pro-gamer doesn't have to go back to base to select more units.

 

That 100% entirely confirms my point! :roll:

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Well, it's kinda a good point... I mean, to make it easier for players to rally units... But still, it's not much of a problem for me.

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Exactly. GR players are too pissy about little details that take away from micro. [and Ill admit, if you're skilled at micro, I congratulate you, but don't get all pissy because it gets harder for you].

 

While yes putting the ability to set rally points right into the interface would certainly help when you're going for speed [which gets messy], it isn't essential to the core of game play. Thats why I always saw the Construction Yard system over the Dozer. [this doesn't pertain to rally points but to the interface itself] You could build a building right in the middle of the battle, fight until its done, Hotkey back to base [press H] place the building in two clicks, and be back to the battle [press space]. Thats a strategy I used indefinitely when I was still building up my base but was attacking the enemy.

 

While with the dozer system you get place anywhere [causing rushes that should never have been created] and you don't have to leave the battle, you get left without the element of surprise. In fact, in Generals, the GLA was the only faction that could deliver sneak attack without the enemy being able to counter it until he could see it.

 

I know I left a few things out but Im kinda in a hurry. Ill type more later.

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That 100% entirely confirms my point! :roll:

 

China has to do that to beat usa. If usa techs up with vees and micro, china has lost unless they have set back usa enough, and have migs with black napalm.

 

 

Anyways, is there actually an arguement against waypoints other than they are noob and spammzor like? I can't see it SLOWING down game play at all.

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3 points.

 

The rally point is generally used to prevent units clogging up the exit to your war factory, so you can place them out of the way.

 

In GR.n00b's community, it is essential that the rally point is stuck right within the enemies base, so when operation spam-a-tank commences, the so called pro-gamer doesn't have to go back to base to select more units.

 

There's a reason for hot keys after all, and that's what a pro-gamer should be more concerned about using.

 

But its true that the majority of GR players are lazy. Most of them want all this stuff from Generals cuz they cant handle old school CNC style play.

 

10x 1v1? I'm sure I'd be able to beat you at least 8 times out of 10 with little to no experience of the game whatsoever, simply because my micro > yours (especially you Gen.Falx, just because you were banned from GR and quit zh doesnt mean I didnt get ample oppurtunity to bash you

 

2: How can you say that we people from GR.org have bad micro? The best players from each respective game supported by the site go there.... eg. Sepha from Company of Heroes.

 

3: This site's slander is appalling. Even site administrators are immature enough to slander other sites such as CnCDen/GameReplays. It's simply pathetic really.

 

Peace out.

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Hmm...something tells me a war is gonna start. I think this thread should be closed.

 

But, while its still open, might as well say that I never quit ZH. I just quit going along with GRs way of viewing the game. I realized that micro isnt the basis of every RTS game and must be used every single game so that pros dont have to sit there an extra minute to play a kid who just wants to have some fun. Sure enough, if your up against a kid like that you wouldnt want to spend 2 hours in spam-a-base tactics but you should at least give them something to work with. But if your up against someone you know isnt gonna do that, go all out.

 

GR players cant stand a match longer than 10 minutes. AGM himself has told me this and he says its because he doesnt have 10 minutes to play. Try figuring that out. Why are you playing a game when you have almost no time to play it enjoyably? Unless someone whos a "pro" is up against another "pro" they will have almost no fun up against weaker opponents.

 

That is my point. And Blaze...I dont think we ever had the opportunity to meet. But I cant help but think that you were involved in my little dillema over at GR last year.

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As an admin (community leader?) why would you bash another community? No one has to play like any one else. You can't impose your way to play on other people.

 

I don't understand the dackel argument though. He's a noob for using a waypoint system that was introduced to the game and is available for everyone to use? If you'd watched any of his videos it becomes pretty clear his micro is outstanding and his style and skills wouldn't suffer if waypointing wasn't available.

 

Back on topic, When you click the weapon factory icon in the interface you can press CTRL+R and this will select the building so u can set the way point without having to go back to the building. You can also edit the shortcut for this. If you have a gaming mouse you should be able to map it to one of the extra keys.

 

Just a GR guy sharing some info and knowledge, put the bashing aside.

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We bash each other because of an unseen rivalry that most will deny. But the sad truth is that its there. Who knows why it started, it just did. Unity is one thing that the RTS community has never seen ever since Westwood got terminated.

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Hmm...something tells me a war is gonna start. I think this thread should be closed.

 

But, while its still open, might as well say that I never quit ZH. I just quit going along with GRs way of viewing the game. I realized that micro isnt the basis of every RTS game and must be used every single game so that pros dont have to sit there an extra minute to play a kid who just wants to have some fun. Sure enough, if your up against a kid like that you wouldnt want to spend 2 hours in spam-a-base tactics but you should at least give them something to work with. But if your up against someone you know isnt gonna do that, go all out.

 

GR players cant stand a match longer than 10 minutes. AGM himself has told me this and he says its because he doesnt have 10 minutes to play. Try figuring that out. Why are you playing a game when you have almost no time to play it enjoyably? Unless someone whos a "pro" is up against another "pro" they will have almost no fun up against weaker opponents.

 

That is my point. And Blaze...I dont think we ever had the opportunity to meet. But I cant help but think that you were involved in my little dillema over at GR last year.

 

That is one of the most baseless and pointless arguments I've ever heard. Firstly, READ AgmLauncher's posts. On the contrary, he says (and many people agree with this from GRs) that a good game is FAR superior to one that lasts 10 minutes, so read again "mate". Secondly, I wasn't part of your little incident, instead was restraining myself from laughing "I hit him over the head with a keyboard", rofl! I was ZH staff at that time (and so were you), but up until that you were ok but afterwards you just turned into a total lunatic... :/

And finally, how can you say RTS isn't micromanagement based? Without micromanagement, RTS is nothing. Anyone can spam units and send them to an enemy base, it's what you do with the units that's important, not how many you make. Take CCG for example. Utilising force-fire, it is entirely plausible that a group of 6 tanks can beat a group of 8, because of the attack bonus-bug in CCG. The reason? Micro. Get your facts straight.

 

Oh, and if you want to play it "enjoyably" in the sense that you are obviously referring to, go play Single Player/Tiberian Sun.

 

Sorry for the bashing btw, don't really want to start a "war" but it is rather silly that site administrators want to slander other sites"

 

Peace.

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Guest Rabbit

He's slandering over the style of gameplay that you guys have, not your site itself, or anything like that.

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Exactly. ANd thanks for the complement there blaze. {im pretty sure about who u r now} I am a lunatic. Im so crazy that I cut myself just for the sheer sight of blood. :twisted: :shock:

 

ANd next time, try to be a lil more sensitive. Because you might not know how Ill take it. :evil:

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