Jump to content
Sign in to follow this  
Nyerguds

Tiberian dawn editing possibilities...

Recommended Posts

I like TibEd's C&C1 editing ability, but it seems awfully limited to me :-

 

I just compared the list of things TibEd can edit with everything I've found so far. I'll just take Units as example now.

 

TibEd:

TurningSpeed

Speed

Armour

Secondary

Primary

Owner

BuildLevel

Cost

Sight

HitPoints

Stealth (yes/no)

Buildable (yes/no)

FiresTwice (yes/no)

Invulnerable (yes/no)

Invisible (yes/no) (actually the dinosaur thing I guess...)

TechLevel

 

My own C&C95 UGE:

(UGE is actually just a customizable savegame editor, and not too handy to use)

TurningSpeed

Speed

Armour

Secondary

Primary

Owner

BuildLevel

Cost

Sight

HitPoints

Ammo

CycleGraphics (yes/no)

Stealth (yes/no)

OneFrameGraphics (yes/no)

DinoAttackAnim (yes/no)

AutoRotateTurret (yes/no)

Crewed (yes/no)

Buildable (yes/no)

FiresTwice (yes/no)

Hasturret (yes/no)

Invulnerable (yes/no)

Harvests (yes/no)

CanCrush (yes/no)

Crushable (yes/no)

Transports (yes/no)

NameShown (yes/no)

IsDinosaur (yes/no)

Prerequisite

TechLevel

 

It seems that for any serious modding, TibEd is totally useless for C&C1 :(

Especially the fact the Prerequisite option is missing (to select which buildings you need to have before you can build this unit/structure) makes it rather useless.

 

Now, this just made me wonder... Koen, would you consider updating the TD editor if I provide all that information?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×