Guest CHURCH Posted February 13, 2004 is the next v of tibed almost done? Share this post Link to post
Koen 2 Posted February 13, 2004 Do you have the latest alpha 11/build 46? That one is about a week old and is current. I'm thinking about releasing alpha 12 soon, with added editing of Science.ini and Rank.ini. Share this post Link to post
Guest joeb2000 Posted February 13, 2004 Koen are you going to add in the feature to allow us to edit the "behavior" tags, or is that a little more tricky to get tibed to do? If not I will just have to keep doing it the hard way. Share this post Link to post
Koen 2 Posted February 16, 2004 Behaviour are the ones inside the Draw module, right? Hmm... I'll add them to the todo list. It should be... possible. But no guarantees yet. Share this post Link to post
Koen 2 Posted February 16, 2004 You can help to add support for Behavior editing. When you have the following INI code: Behavior = PhysicsBehavior ModuleTag_04 Mass = 5.0 End Behavior = ParachuteContain ModuleTag_05 PitchRateMax = 60 ; deg/sec RollRateMax = 60 ; deg/sec LowAltitudeDamping = 0.2 ; how much to damp swaying when we get "close" to the ground ParachuteOpenDist = 12.5 ; how far we have to fall 'till we open our 'chute AllowInsideKindOf = PARACHUTABLE ParachuteOpenSound = ParachuteOpen End You can identify Behavior types of PhysicsBehavior and ParachuteContain. For PhysicsBehavior, I generated the following entry: <object_behavior_physicsbehavior keyfield="key" valuefield="value"> <key name="Behavior"></key> <category>Physics Behavior module</category> <key name="AllowBouncing"></key> <key name="Mass"></key> </object_behavior_physicsbehavior> Note that the AllowBouncing does not occur in this specific INI code, but does in several other PhysicsBehavior entries. If a specific key occurs multiple times, then the key tag becomes: <key name="Something" multi="1"></key> Consistent naming is important; *CAPITALS DO MATTER*. So, 'object_behavior_physicsbehavior' is all lowercase for a reason. For entries you've done, you can create a separate list: <Behavior_PhysicsBehavior exp="Behavior = PhysicsBehavior*" /> <Behavior_ParachuteContain exp="Behavior = ParachuteContain*" /> of all the behavior entries which have been documented. Basically, finding all the existing kinds of behaviors and looking which keys go with that is a huge job - and it'd be great if someone did it for me. Share this post Link to post
Guest Joeb2000 Posted February 16, 2004 I am a moron when it comes to programming so everything you wrote looks like chinese to me. If you want to try to explain it go for it, I am a quick learner but right now I know nothing. Also the behavior I am talking about is the one each unit has. Under their engineering Paramaters. Here is a look at something from black lotus' in infantry gen ini file. ; *** ENGINEERING Parameters *** RadarPriority = UNIT KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS INFANTRY SCORE IGNORES_SELECT_ALL MONEY_HACKER Body = ActiveBody ModuleTag_02 MaxHealth = 100.0 InitialHealth = 100.0 End Behavior = HackInternetAIUpdate ModuleTag_03 UnpackTime = 7300 ;animation time is 7300 (changing this will scale anim speed) PackTime = 5133 ;animation time is 5133 (changing this will scale anim speed) CashUpdateDelay = 2000 CashUpdateDelayFast = 1600 ; Fast speed used inside a container (can only hack inside an Internet Center) RegularCashAmount = 5 VeteranCashAmount = 6 EliteCashAmount = 8 HeroicCashAmount = 10 XpPerCashUpdate = 1 PackUnpackVariationFactor = 0.5 ;Adds + or - 20% to pack and unpack time randomly. End I was talking about editing those values. If you were talking about the same thing I am sorry. Like I said had no idea what you were talking about last post. I know tibed can see them if you use viewer but I was wondering why you never allowed editing it. Share this post Link to post
Koen 2 Posted February 17, 2004 Yes we're talking about the same ones now. I was a bit confused, I was talking about condition states instead. But I added Behavior editing to alpha 12 by means of some special tools I wrote, you can find a test version here: http://www.tibed.net/beta/tibed2alpha12test.exe Share this post Link to post
joeb2000 0 Posted February 17, 2004 File Not Found The requested URL was not found on this server. Maybe not huh. I clicked on that link and it gave me that error, but I went to your Alpha 11 & 12 post and that link worked fine. Ohh I see what was wrong now. You have alpha12.exe when it is suppossed to be alpha12test.exe. Share this post Link to post
Guest CHURCH Posted February 20, 2004 WHAEN WILL WE BE ABLE TO EDIT THE COST AND TIMES OF UPGRADES? Share this post Link to post
Thierry 0 Posted February 20, 2004 I don't know aout the upgrades. I've seen them in the ZHINI.BIG. The only thing is that those can't be edited yet. But it would be fun. I wonder if there is going to be a Beta Version. The Alpha versions are very good. Share this post Link to post
Koen 2 Posted February 20, 2004 WHAEN WILL WE BE ABLE TO EDIT THE COST AND TIMES OF UPGRADES? Hmm... would that be Upgrade.ini? I've just released alpha 12 so it obviously won't be in there. Will have to wait until the next version. I don't know aout the upgrades. I've seen them in the ZHINI.BIG. The only thing is that those can't be edited yet. But it would be fun. I wonder if there is going to be a Beta Version. The Alpha versions are very good. Well, alpha 11/12prerelease had a few stability issues... which are fixed now. I've released alpha 12 so people using the unstable alpha 11 can upgrade (alpha 11 is really a big mess, it's seen a lot of instances). For TibEd 2 to go beta, there are some things like documentation, About dialog, registration system which need to be done. And with alpha's it's easier to release lots of versions after another, while a beta should be a bit more... thought out Share this post Link to post