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C&C 3 1.09 Patch Notes

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Community manager, APOC, has posted the patch notes for the C&C 3 1.09 patch. This patch should be available in the first half of October with the Battlecast Viewer. The main bug fixes are listed below.....

 

Bug Fixes

- Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.

 

- Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen.

 

- Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range.

 

- Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed.

 

- Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.

 

- Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected.

 

- Nod Avatar's flamethrower upgrade now correctly shows a garrison- clearing effect.

Click here to read through the full patch notes posted by APOC in our forums.

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And what about the harvester changes? They're slowing the economy by 35%... in the real world that would be a major recession 8)

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