Guest Dan Posted February 15, 2004 ok so this mod is nearly done, over this time ive grown in experience and i know how to do alot of things, but one thing i havnt got a clue on is ai editing, ive changed round the teams to make the ai build my units, i'll admit its ever so slightly more challenging but the ai is still highly predictable and stupid! does anyone out there know how to make absolutely awesome ai? if so i could do with some help, i could email the mod to u and see wot u can do with it, ur name would be credited ofcourse, along with a long list of other ppl who's graphics i have used! Share this post Link to post
alleylee 0 Posted February 15, 2004 yeah... i kind of face the face that AI are extremely stupid and they cheat!!! come on... i bombed their base apart and they still made a spy... without the battle lab... mirage without the battle lab... flak trooper without the radar... more money than you start off with... The AI also cheat by creating new buildings even if they have a build limit. they build over the limit. AI is cheap and stupid... also... if you create a new unit... how can you make them train the unit? Share this post Link to post
Doctor Destiny 41 Posted February 15, 2004 AI editing is the hardest aspect of modding any C&C game. You can't really make them that unpredictable. You can almost get them that way but that means you'll have to add so many teams, scripts and AI triggers. You'll need greater than 1200 teams and 1400 scripts to get the AI to even be remotely difficult. The rules file also has a lot of settings in the General section that controls how it builds. I've been studying the AI file and I understand how it works but coding it is VERY tricky. I can code it but I won't do it freelance for people so don't bother asking. I can guide you but I won't code for you. PPM also has an AI Editor which will greatly assist you. I use it for coding but I study the actual file itself. Share this post Link to post
alleylee 0 Posted February 15, 2004 lol... i hate whenever something is complicated... but that is the world isn't it? anyways... is there a way that the AI makes new units? Share this post Link to post
Doctor Destiny 41 Posted February 15, 2004 That's quite simple. The easiest and fastest method is to add your new unit to an already existing triggered team type. You can make a new one but that requires a little more time but not much extra though. Share this post Link to post
Guest Posted February 23, 2004 triggered... team...? i know of triggers in Final Alert... and i know you can make teams... im probably thinking in the exact wrong way... so how do you make a new trigger team? is it in TibEd <best editor ive ever seen> or Final Alert <westwoods way of making the game last longer> ? Share this post Link to post
Scott 0 Posted February 23, 2004 Well, if you've already extracted it from....(Help me out here)...whever it is....can't remember exactly...eexpandmd01? Something like that... Either way, using XCC Mixer (Modders' best friend), extract it from wherever it is. It's called aimd.ini, and in that you can edit what the AI does. Fun. But don't ask me how to do it...that'll be the last thing I'll work on in my mod, so I'll teach myself when I get there. Share this post Link to post
Doctor Destiny 41 Posted February 24, 2004 triggered... team...? i know of triggers in Final Alert... and i know you can make teams... im probably thinking in the exact wrong way... so how do you make a new trigger team? is it in TibEd <best editor ive ever seen> or Final Alert <westwoods way of making the game last longer> ? Wrong trigger. These are AI triggers. They control most of the AI's behavior. It's tricky to get them right on the first try. TibEd does not do AI, or at least it didn't for me. FA2 is for individual maps and the AI file itself will be the best way to upgrade the AI. The AI is a pain and it takes some time to get used to editing it. Share this post Link to post