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WCG Champion Apollo Discusses Balance

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In an article posted at GameReplays.org, Apollo, World Cyber Games Champion, discusses the current balances of Command & Conquer 3, takes a look back previous versions of the game and states his opinions about future balances changes that he would like see. Makes for some interesting reading, here is a small sample.

 

For the next patch, 1.10, I would like to see small baby step changes to the balance of the game, as at the moment, I believe as mentioned above, there are only a few things from stopping this game being a good well balanced game without the disasters of previous patches. The changes I would personally recommend are:
  • The avatar receiving an increase in price to make them less spammable, they are currently $2200, I would make them $2500-2900. I would also like to put forward a decrease in armor as they are currently too strong vs the other tier3 units, Mammoths and Tripods, around 10% decrease would make them weaker but not make them underpowered.

[*]The Tiberium Vapor Bomb should one shot kill refineries and warfactories but shouldn't be able to one shot a tech center.

[*]The Catalyst missile with smaller blast radius which would make it kill a maximum of 2refineries and only knocking harvesters onto a 50% health would make this ability more balanced and less devastating late game because of the lack of economy both players receive.

Click here to read the full article.

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They make good points, but I disagree the Avatar should receive an armor decrease along with cost increase.

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They make good points, but I disagree the Avatar should receive an armor decrease along with cost increase.

 

I agree. One or the other, not both.

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Avatar was over buffed. EA went with the big fancy buff, instead of the nice small incremental buff.

 

I'm unsure if it needs to be nerfed in two departments. Personally I think they should just buff the **** out of everything else to compensate instead of nerfing the avatar. :P

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