johno 0 Posted January 13, 2008 Is it possible for mods to work in the various CNC 3 campaigns? Share this post Link to post
Koen 2 Posted January 13, 2008 Why not try it? I think it will work, except perhaps that you cannot change if a certain building can be built (if the map disables e.g. the Scorpion Tank because you're not meant to have it yet, then the mod cannot enable it, because the map takes precendence). I know for sure it worked in Generals/RA2. Share this post Link to post
johno 0 Posted January 16, 2008 hmm i tried editing unit values and build times as a test and they only worked in skirmish wheras in campaign cost and build times remained the same Bump removed - No need to bump a thread that is at the top of the forum. Share this post Link to post