APurpleCow 0 Posted January 27, 2008 A few questions... 1) How would I make it so that the Zone Trooper drop pod drops 3 zone troopers and a ranger? 2) How would I make it so that Nod's tech lab acts as a hub (like a Laser Turret) for 4 Obelisks? Share this post Link to post
joeb2000 0 Posted January 28, 2008 (edited) You could try changing the "initialpayload" of the zone trooper squad. I have not reinstalled cnc3 yet so I cant try it personally but it sounds plausable. Also what do you mean by "Ranger", what unit ar you reffering to? By doing that I mean something like this. Original section of zone squad <InitialPayload Count="4" Name="GDIZoneTrooper" /> Try Changing it to <InitialPayload Count="3" Name="GDIZoneTrooper" Count="1" Name="GDIRifleSoldier" /> That should produce 3 troopers and a rifleman, just replace the rifleman with whatever unit you were reffering to. Just make sure you get the units proper name. Also remember I have not reinstalled the game so I cant actually test it my self. Edited January 28, 2008 by joeb2000 Share this post Link to post
Koen 2 Posted January 28, 2008 Try Changing it to <InitialPayload Count="3" Name="GDIZoneTrooper" Count="1" Name="GDIRifleSoldier" /> This is not valid XML, so it won't work. But maybe if you make two InitialPayload keys: <InitialPayload Count="3" Name="GDIZoneTrooper" /> <InitialPayload Count="1" Name="GDIRifleSoldier" /> That might work. Share this post Link to post
APurpleCow 0 Posted January 30, 2008 You could try changing the "initialpayload" of the zone trooper squad. I have not reinstalled cnc3 yet so I cant try it personally but it sounds plausable. Also what do you mean by "Ranger", what unit ar you reffering to? By doing that I mean something like this. Ah, I meant riflemen. Was probably thinking of Zero Hour or something... Where is the code you posted? I looked in the Object Creation List and Special Power Template, and the Drop Pod in those didn't have those lines. Share this post Link to post
joeb2000 0 Posted January 30, 2008 (edited) zone trooper (squad) under gdi infantry. The actual drop is under fullassets\gameobject\gdidroppod Which tell it to create a zone trooper veteran squad unit. Which is just a zone trooper squad with a veteran upgrade. Also read what koen wrote, I forgot it uses xml. Also it is just speculation, the game might not like what you are trying to do to it. Edited January 30, 2008 by joeb2000 Share this post Link to post
APurpleCow 0 Posted January 30, 2008 Okay, I was able to add another Zone Trooper by going into Object Creation List and then Zone Trooper (squad). Thanks for the help! Share this post Link to post