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Sonic

Red Alert: A Path Beyond Reviewed

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Lets Play Magazine is a new site that opened recently, run by Steppo (formerly of Planet CNC) review the current release of Red Alert: A Path Beyond. Here is a sample....

 

So what happens when a portion of that community goes and plunks Command & Conquer: Red Alert into the first person arena, challenging Quakers head-on? You get Command & Conquer: A Path Beyond, by Bluehell Productions. Here’s a team-based First Person Shooter that takes the ferocity and action of Red Alert and places it in as close to a picture-perfect adaptation of the Real-Time Strategy blockbuster as is humanly possible. The tanks, the vehicles, the nuclear weapons, the sounds and the music are all there in one neatly wrapped present.

 

A Path Beyond pits the player as one of the multitudes of infantry running around on a massive battlefield. His objective, should he or she choose to accept it, is to outscore the enemy army, or simply lay waste to the enemy base, leaving no stone unturned. How the gamer does this, however, is all up to the soldier, and the soldier’s army, acting as one.

Click here for the rest.

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Great review, I agree with most things (especially "Infantry-only maps can be a bore" :/).

 

By the way Sonic, when you copied the text to the quote, you accidentally got the "alt" text from one of the images. "His objective, should he or she choose to Helicopter Attackaccept it"

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