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Thierry

Weapons adding

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Whenever I want to add a weapon with tibEd it goed wrong. Instead of cloning the weapon it makes a Primary Damage Radius. So if I want to clone the Crusader Tank Gun and name it: MYGUN, then it won't make the new weapon. Instead it then says: MYGUN PrimaryDamage Radius. After that it does succesfully clone weapons but crashes because of that Primary Radius stuff.

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I'll check it out.

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Thnkx. Is there anyway in which I could tak a look at the models of vehicles. (maybe even change them a bit)

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I haven't been able to find this problem with weapons adding, it works for me. I made a small adjustment to the code in today's update, so maybe that'll make a difference?

For models, the keywords are W3D and Gmax. But I don't know much more about that...

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I'll look itno it. Thnkx for adding the OCL list! Now can edit the stuff I want!!! :D

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The weapons are still not working for me. It is a bit different now. Now the first time that I clone a weapon, it doesn't show up. Its simply not there. If I clone a weapon after that, it does clone it but then the game crashes because of the first weapon.

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Can you show me the contents of Weapons.ini (particularly the end of the file) before and after adding the 1st, 2nd weapon?

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This may sound stupid, but how do I do that?

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I guess the easiest way would be to send me 3 copies of a project (default project?), you save a copy after adding a weapon and having the bug. And another copy after adding the 2nd weapon.

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So a ''clear'' project as it starts. 1 with the bug and one after adding the 2nd weapon? Coming up.

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Umm, Koen. When I send the 3 projects it gave me a message 2 minutes later that your email is full. The three projects are about 6 MB. ( I could send 'm 1 by 1.

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I have received them. A temporary work-around until I fix the bug:

the first weapon you clone doesn't get it's name changed, so you'll have two entries with the name of the original weapon. In case of your projects, there were two entries named BattleMasterTankGun. If you select one and rename it (first entry) you can fix your project.

I'm still looking into how this is being caused.

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