Jump to content

hxazgalor

Members
  • Content count

    13
  • Joined

  • Last visited

Community Reputation

0 Neutral

About hxazgalor

  • Rank
    Recruit
  • Birthday May 11

Profile Information

  • Location
    Malaysia
  • Interests
    Gaming, reading, writing, reflecting on Life and everything in between
  1. Singleplayer cheats

    Does anyone know how to get cheats to work in the campaign? There's this one area in Evolution of Evil that involves an empty Stealth Tank, some powerups, and an endless wave of transports with Black Hand troopers that I can't seem to get past. I tried the "-console cheatcc" thingamajig with the shortcut, but that didn't work. I played OK through the campaign, but this gauntlet really takes the patience out of me. Thanks in advance.
  2. Hurrah, Internal Errors...

    Posting two maps that I recently played and crashed, attached here. Boris' Training Grounds, and Another World. Sorry about the late, late reply, been busy IRL Crash Maps.rar
  3. Hurrah, Internal Errors...

    Thanks for the response! Westwood maps work fine; it's just some custom maps that crash for no reason. Can't remember which ones exactly, at the moment, but there are some custom maps that work, and others that don't. Most crashes occur maybe 15-20 mins into the game, sometimes even around 25-30 mins. It happens very randomly but if I recall correctly most crashes happen when there's quite a bit of action going on.
  4. Posting my except.txt file here; can someone explain to me why some skirmish maps eventually lead me to the common, dreaded 'internal error' message and subsequent force closing of RA2/YR? The last map I played was Urban Canyon (author unknown); my copy of YR has been updated to 1.001 (the latest). Are there any details I missed? Do let me know. Many thanks in advance except.txt
  5. CaptnMel's archive here is still up, so that's a small blessing. As for the rest, most of them seem to be on GameMaps as I mentioned in the first post (the link is there too). Probably need a user account with them to download, but I have too many accounts in so many places I'm kinda lazy to create yet another one just for that, plus some skepticism to the site's legitimacy. But who knows, I might change my mind...
  6. Ah shucks, I was hoping to get the maps from RADEN does anybody still have any way to contact Lion and co.? I'd love to get my hands on those maps
  7. So CNC Den is no longer in existence, and with it go a rather large number of pretty good maps. On that note, does anyone here happen to have most of those maps around? It'd be really cool if we C&C gamers can still play them again. Also, I found most of these maps featured on CNC Den uploaded on this site called GameMaps, but I can't seem to download any of them. I guess it might require membership to the site before it allows users to download the maps it hosts. That sucks, really. So yeah, anybody still have those maps by Lion, Othalla, Sydwyndr et al? Many thanks in return
  8. For your perusal, GeneralJist :3 this only covers units, though, not buildings. RA2 Chaos Theory ALLIES.rtf RA2 Chaos Theory LEGION.rtf RA2 Chaos Theory SOVIETS.rtf RA2 CT Act II.rtf Note some similarities with MO units humblest of apologies; I'll get them ironed out with something new when I can, and then reupload the edited versions. Oh, I forgot to answer the first bit I just assigned a value that I felt was appropriate for the unit, based on its stats, abilities, etc. Very, very bad to do that kind of thing, I know. Can you tell me how to properly assign a value to a unit then?
  9. C&C With a New Storyline

    I replied to your reply on my post, GeneralJist thanks again. You're right on that. A Post-Kane world... what would that be like? No more Tiberium (or at least, controlled growth of it? I never played C&C4, though I know I should...), no more NOD (or is that true?)... Ooooooh, the possibilities!
  10. Wow, thank you. That was a very detailed critique, and I needed that. I know, there're a lot of borrowed ideas and cliched unit ideas that have made their way here. And sorry about the mess; I actually have three separate documents outlining the basic stats and stories behind the units for each faction that were made after finishing the super long sheet; I'll upload them soon enough when I get the chance. Unfortunately, they're not written in spreadsheets so I hope that's OK with ya [Random note: I recommend using the Jarte wordpad to browse, as it has a handy bookmarking feature to mark sections and jump to those sections effortlessly; though I'm not sure if bookmarks are 'stored' in the file and are thus lost if you open it in Jarte on another computer] I'm not really keen on building up a mod, though doing so does seem to be a very exciting proposition. Rather, I thought I'd just share it over here and see what people think of it in general: scope, story, plotline, etc. If anyone actually wants to use it and refine it and make a mod out of these ideas, then knock yourself out; just simple credits will do, and perhaps maybe discuss about the plot and all. Right now, the storyline is weak. I only have a general inkling as to how the events in this new war will ultimately shape GDI and bring about the rise of NOD and the subsequent 'arrival' of Tiberium on Earth. And then it's a whole new story between GDI and NOD's conflicts (and honestly, not to mention shamelessly, with a few elements from TI *cringe*) before I decide to go further from there - if I decide to go further from there. Essentially plot is still in the drafting works but right now with IRL responsibilities, I don't know if I can have the time to work on it's development. Again, I reiterate the community's role if they want to step in. Technically, the roles of the three factions are largely the same as they were back in YR: the Allies are the tech power, with their robots and lasers and chrono weapons; the Soviets are the military powerhouse with Rhinos, Apocs and other super heavies that will be featured in later chapters (aka expansion 'packs'); and the Legion (Yuri) rely on stealth, psionics and hit-and-run. Of course, with a larger number of units at your disposal, it's up to you to stick with the familiars, or go in a different direction despite the roles. Let's also not forget unit versatility: Apocs, for example, might be the most powerful tank in the Soviet arsenal, but that doesn't mean building a whole bunch of them will win you games. Well, some games. But regardless of that, Apocs are pretty easy to counter if you know how. Battle Fortresses, while unable to crush Apocs, are still a deadly force to tangle with; Apaches can make short work of Apocs with their rockets; well-placed and well-timed Chrono Legionnaires can do the trick; even Tanya can have a chance of blowing them up sky high. On that note: many of the special units might seem redundant, I know, but some players might find a use for them while others might favor other units or even just the standard ones. That's fine. Tactics are what generals make of them. I'm not that particular over similarities with other units (unless there's a copyright involved, of course, but that's an excuse ) but... well, I kinda lost my train of thought at this moment. Anyway moving on for now. I wouldn't really think of myself and these ideas as 'standing out' or 'raising a bar' or anything like that. Most of the ideas I get are based on ideas that have already been made known, though with maybe a few tweaks and turns here and there. Not original, I know, but one has to try, right? It's just how to twist things around to get something completely different from the rest. I hope to get there soon enough. So for the time being, I can't really say if there's anything that makes me stand out, or at least not just yet. Maybe in time... In the meantime, this is just a 'testbed', so to speak. I'm just looking to 'recreate' (if I can use that cliched word) the C&C universe in my own vision by putting in the familiars and the new bits, and then melding them into something unique, or at least coherent/fun/cool/etc. to both old and new C&C fans (support powers, diverse selection of units, various tactical options, a different, believable storyline). It probably won't win over gamers the way TI and MO can do it. But hey, if people like it, then that's what matters. I'm just in it for the fun haha Again, thanks for the response I do hope you'll reply soon to this, hee~
  11. C&C With a New Storyline

    I thoroughly agree with GeneralJist. When something has gone a long run and having been so popular all this while, it can be hard to come up with something fresh to go well with the whole story arc. Hence, with C&C being at this point whr it seems to be hanging, it's hard to say if there will be a future for the franchise. Unless EA decides to do smthg abt it without screwing it all up. I think for a lot of fans, there is an appeal to reboot the game and see what is next for GDI & NOD. But from what I hear and read, a lot of ppl rly disliked how TT ended. And hence why ppl keep askin for a C&C5, so that a proper conclusion to Kane's story can give closure to the Tiberium Wars. But that is wishful thinking. So I guess there exists among us those who look at the what-ifs of the C&C universe. Mental Omega explores a whole new Ra2 universe and how Yuri rises to power; Twisted Insurrection dabbles with the 'what-if' should NOD win the First Tiberium War. The appeal in alternate universes is smthg we shouldn't pass up, cuz at least it gives us an opportunity to play around with the universe's storyline the way we see it without really making big changes to the existing storyline. And using the steps u outlined above, through the modding community, we're kinda fulfilling the whims/wishes of C&C fans itching for smthg new and different in the C&C world. Like me and my Chaos Theory and the alternate Tiberium Wars: though it has influences frm both mods mentioned above, I just kinda like how this new story kinda makes things a little more interesting in how the events in RA2 and then Chaos theory will then culminate in a very different TW world. That's just my opinion anyway.
  12. I originally posted this in the topic "C&C With a New Storyline" but I thought I'd just start up a new topic here to share what I did these past few months. I actually drafted (and am still drafting) a whole new take on the entire C&C universe. Put it all on a couple of .rtf files too, so will upload them later when the last few bits of their details are done. Essentially, things will kick off at the end of Yuri's Revenge. The tentative title for the first of 6 parts (going from RA to TW) is Red Alert: Chaos Theory. It'll be an RTS and a mod for Tiberium Wars (I kinda like the engine, though I do know the RA3 engine looks cooler and stuff). Here's the intro summary I wrote: "The Allies have succeeded in defeating Yuri's psychic forces with the aid of the Soviet Union. A new lasting peace treaty was formed between both factions in the wake of Yuri's defeat, with both President Dugan and Premier Romanov pledging to collaborate and rebuild all that was destroyed in the long war. Unfortunately for them, Yuri's legacy yet lives on in the form of his most promising disciple, Alastor. Bent on freeing his master and continuing where they have left off, Alastor leads a new legion of fanatical psychic warriors against the combined might of the Allies and Soviets." I must apologize in advance, though, as some elements of Chaos Theory may or may not be heavily influenced by Mental Omega's plot and units, and even a wee bit from Twisted Insurrection. These will be changed if anyone has some better suggestions to offer. The plot is also still in prototype stage, so that's also open for discussion. There will be three major factions duking it out: the Allies, specializing in high tech, high quality units; the Soviets with superior firepower and now some added flexibility (due to a faltering economy); and the Psychic Legion that rose from the ashes of Yuri's Psychic Army, specializing in stealth, psionics and advanced weapons tech. Gameplay's going to be the usual C&C fare: build bases, mine ore, build an army, win. It's going to employ the RA3 system where (almost) every unit gets a special ability, and there will be support powers available to each faction and are faction specific (like the Top Secret Protocols in RA3, but available to the player after building specific structures like in C&C3; they also cost cash to use). Each faction also has sub-factions that add new units, buildings and/or support powers, much like Kane's Wrath. I don't think there's gonna be any new features to add, but again this idea of mine is still in its "early alpha" stages so comments are most welcome. I have to admit that I'm quite new to the entire C&C universe, especially the Tiberium Wars one, so I'm sure that there will be a few errors here and there in the plot and what-not. In any case, below you can find the first general document that details each factions' unit, base structure, and support power line-up, as well as a few extra bits of stuff. I'll be adding detailed info files for each faction in the near future, once I finish up the one for the Legion. Expect to see new stuff up here every now and then, whenever I'm able to add stuff. Also, I am not actually planning on making a C&C3 mod for this, as I don't have the time nor the resources to make it possible. But if anyone is intrigued and is keen on trying their hand at turning this into a mod, then by all means please do. I'll help out as best as I can with the story and vision, as well as any other ideas I can try and think up. I actually joined the CNCZ community just to share this, haha. Anyways, enjoy and do leave your feedback on what you think of it so far. Thanks guys RA2 Chaos Theory.rtf
  13. C&C With a New Storyline

    I actually drafted (and am still drafting) a whole new take on the entire C&C universe. Put it all on a couple of .rtf files too, so will upload them later when the last few bits are done. Essentially, things will kick off at the end of Yuri's Revenge. The tentative title for the first of 6 parts (going from RA to TW) is Red Alert 2: Chaos Theory. It'll be an RTS and a mod for Tiberium Wars (I kinda like the engine, though I do know the RA3 engine looks cooler and stuff). Here's the intro summary I wrote: "The Allies have succeeded in defeating Yuri's psychic forces with the aid of the Soviet Union. A new lasting peace treaty was formed between both factions in the wake of Yuri's defeat, with both President Dugan and Premier Romanov pledging to collaborate and rebuild all that was destroyed in the long war. Unfortunately for them, Yuri's legacy yet lives on in the form of his most promising disciple, Alastor. Bent on freeing his master and continuing where they have left off, Alastor leads a new legion of fanatical psychic warriors against the combined might of the Allies and Soviets." I must apologize in advance, though, as some elements of Chaos Theory are heavily influenced by Mental Omega's plot and units. These will be changed if anyone has some better suggestions to offer. So there will be the three major factions duking it out: the Allies, specializing in high tech, high quality units; the Soviets with superior firepower and now some flexibility (due to a faltering economy); and the Psychic Legion rebooting Yuri's Psychic Army, specializing in stealth, psionics and advanced weapons tech. Gameplay's going to be the usual C&C fare: build bases, mine ore, build an army, win. It's going to employ the RA3 system where (almost) every unit gets a special ability, and there will be support powers available to each faction and are faction specific (like the Top Secret Protocols in RA3). Each faction also has sub-factions that add new units, buildings and/or support powers, much like Kane's Wrath. I don't think there's gonna be any new features to add, but again this is open for comments. I have to admit that I'm quite new to the entire C&C universe, especially the Tiberium Wars one, so I'm sure that there will be a few errors here and there in the plot and what-not. In any case, below you can find the first document that details each factions' unit, base structure, and support power line-up, as well as a few extra bits of stuff. So yeah. I joined CNCZ just to share this with the community haha. RA2 Chaos Theory.rtf
×