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9 NeutralAbout Aircraftkiller
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- Birthday 08/03/1984
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Some Incredible Command & Conquer Fan Art
Aircraftkiller replied to Sonic's topic in Command & Conquer News
Those buildings need a lot of proportion adjustment to begin resembling their TD counterparts. -
New W3D Mod Command & Conquer: Tiberium Announced
Aircraftkiller replied to Sonic's topic in Command & Conquer News
I disagree. There's no absolute need for game art to require beveled edges from high-poly baked normal maps. Quite a bit of detail can be faked via heightmaps in Photoshop. I have a workflow that works very well for that purpose. The amount of quality gained from putting in a lot of high-detail modeling has a LOT of diminishing returns in terms of time invested versus the amount of quality you get. I'm not against the technique at all, but here in my office (where we make models for VBS 2), we can't afford to budget the time to do a high-res bake for over 95% of our models. The amount of quality gained with some beveled edges from up close is not enough to justify the insane work times required to get that detail - much of which can be faked with Photoshop heightmaps that convert into tangent/object normals for painting with dDo. Thanks for the consideration, though. If we go that route, I'll let you know!- 18 replies
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New W3D Mod Command & Conquer: Tiberium Announced
Aircraftkiller replied to Sonic's topic in Command & Conquer News
I get that, but it's still a risky business to create C&C mods/games for non-EA property. I'd hate to sink a lot of effort into a project only to see it get hit with a shutter notice. That said, I keep my workflow open. Anything I'm making for Renegade is usable in UE4 with minor modifications.- 18 replies
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New W3D Mod Command & Conquer: Tiberium Announced
Aircraftkiller replied to Sonic's topic in Command & Conquer News
The real issue with UE4 isn't the code so much as the possibility of EA shutting down anything C&C-based.- 18 replies
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New W3D Mod Command & Conquer: Tiberium Announced
Aircraftkiller replied to Sonic's topic in Command & Conquer News
FWIW, those are diffuse-only textures before I was made aware that Renegade will start supporting normals, specularity, and gloss. I've been remaking those textures using my copy of Quixel SUITE. I've got some things people might find interesting for the next update. ;-)- 18 replies
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New W3D Mod Command & Conquer: Tiberium Announced
Aircraftkiller replied to Sonic's topic in Command & Conquer News
I'm only interested in working with it since there's support for normals, specularity, and gloss. It means I don't have to adjust my workflow to suit ancient texturing pipelines. I can create PBR-calibrated textures and last-gen textures and the only effort I'm wasting is the time I spend telling Quixel Suite to kick out UDK calibrated textures or UE4 calibrated textures. It's not "raping" a dead game's engine. Think of it more like bringing it up to spec with current generation games and having something interesting to work on while potential plans for UE4 are solidified.- 18 replies
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Red Alert: A Path Beyond Latest Dev Blog
Aircraftkiller replied to Sonic's topic in Command & Conquer News
Perhaps "did all the work" is just my way of expressing frustration from 2006 that I still feel is valid today. There's a lot of potential with APB that I feel has been completely wasted and as a result, your community is basically on life support. I get that you want to make it better, but I don't think that's going to happen until someone takes charge and removes the common thread between all of these problems: the current leadership, such as it is. I'm sorry if it seems I'm only replying to certain parts of your posts but it's difficult enough keeping up with this thread as it is. I'd suggest talking to me on Facebook instead. I tried looking you up there but apparently you have me blocked or you've stopped using it entirely -
Red Alert: A Path Beyond Latest Dev Blog
Aircraftkiller replied to Sonic's topic in Command & Conquer News
Out of all of those images you posted, the strongest work involves civilian buildings. The terrain isn't finished. The "refill pads" are lacking physical detail, and the textures are blurry. The chandelier isn't making use of a second/detail pass for faked reflections, etc. The civilian structures (including the bridge) are your best I've seen. The rest of it just doesn't look like you put as much effort into the work. I'm not "trolling" anyone. My replies are genuine and stem from my 2006 departure under circumstances best described as "overwhelmed with doing all of the work" as numerous forum posts from back then will attest to. I have legitimate issues with "BHP" as do all of the W3D Hub staff. If I were trolling, I'd be writing up baseless insults instead of criticizing what I feel to be bad decisions by people on your team. The offer is still there to help you out if you switch over to W3DH, even if it appears that we're starting to have some rocky relations with one another. -
Red Alert: A Path Beyond Latest Dev Blog
Aircraftkiller replied to Sonic's topic in Command & Conquer News
It's great that you've tried to work on these things, but my point still stands: I continue to see a lot of my work in there a decade later. As we discussed privately on the internal forum of W3DH, if someone loves making something they'll find the time to commit to it. The mod shouldn't be a job if you enjoy the work you're doing. I still see my maps, buildings, sounds, etc. My point hasn't really changed. Regarding years, 11 years ago is when nearly every building in APB was created. I made those. I'm referring to the original creation date, not the time I left. There's no trolling in my response unless you honestly think that I'm simply posting to get a rise out of him, which doesn't make a lot of sense because it's rather obvious that I'm generally making cogent arguments. This works well. Thanks! -
Red Alert: A Path Beyond Latest Dev Blog
Aircraftkiller replied to Sonic's topic in Command & Conquer News
I covered that already. He can say what he wants to say. How it plays out after displaying his obvious biases is in question. -
Red Alert: A Path Beyond Latest Dev Blog
Aircraftkiller replied to Sonic's topic in Command & Conquer News
I hate this version of IPB and I don't generally use quote tags because copy/pasting doesn't work the way I preferred it to. If you know a method to get IPB to copy/paste [ quote ] tags, that'd be great. Regardless of what CNCNZ does or doesn't do, you represent your community. It doesn't mean much to be the face of your community and then say "What I say doesn't reflect on CNCNZ". No one would've accepted that as a response back when the Reborn/APB fight was going on in 2003-2006 because I was the face of APB, and as a result I spoke for it. When you publicly side with APB using Fox News-like disinformation in order to build up a narrative that doesn't back objective reality, you're putting CNCNZ into the position where it also appears to be partial toward APB. At this point I can't say that I trust that you'll handle news posts fairly. Disclaimers don't change opinions, unfortunately. While you may feel that your opinions don't represent those of CNCNZ as a whole, perception is everything. I firmly believe that your posts here have built up a perception amongst the entire W3D Hub community and any impartial readers that you and the site have an obvious bias toward APB. -
Red Alert: A Path Beyond Latest Dev Blog
Aircraftkiller replied to Sonic's topic in Command & Conquer News
If by a few years, you mean 2006? Nine years ago? And specifically what happened: I refused to give up my art assets to people who wanted to work on APB unless they could conclusively prove that they were going to be able to do the work I was doing, which at the time consisted of level editing, editing LevelEdit presets, sounds, textures, vehicles, and buildings. Seeing as how my buildings and maps and textures and sounds are still in APB 11 years later, I can see I was mistaken allowing anyone to continue it. If you're going to troll, troll harder or don't troll at all. Apparently it is, because that's what they did. Regarding neutrality, you don't come off as neutral whatsoever by regurgitating APB talking points. Let's not pretend that this is about ethics in database handling. The root of this issue is the way that "community" was run - or rather run into the ground. I have yet to see anyone address why two major development teams and founding members of "BHP" left without using the "ethics" red herring to try and distract from the actual issue. Of course I'm not surprised that you're typing up APB talking points considering CJ's done stuff for you in the past. That's fine, and I understand, but let's at least be honest here and stop with the veneer of neutrality. -
Red Alert: A Path Beyond Latest Dev Blog
Aircraftkiller replied to Sonic's topic in Command & Conquer News
Hey, you're right. It is off-topic - very much like how it's completely off-topic to discuss "ethics" when the core issue is and always has been the reason for the split. -
Red Alert: A Path Beyond Latest Dev Blog
Aircraftkiller replied to Sonic's topic in Command & Conquer News
I don't mind that you've changed your position entirely but it's just odd that you won't own up to what you used to believe. Nice JC Denton macro, though. -
Red Alert: A Path Beyond Latest Dev Blog
Aircraftkiller replied to Sonic's topic in Command & Conquer News
It's still a red herring. A database full of forum passwords that no one is going to do anything with is a distraction from the issue: why they left. You yourself should understand considering you've been very adamant against "BHP" before you were recruited by them, alongside Pushwall and sith_wampa. I'm not taking your replies personally. A "personal attack" used in context is "attacking the character of the person instead of their argument", not that I'm feeling indignant. ;-)