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Doctor Destiny

Retired Staff
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Everything posted by Doctor Destiny

  1. All you really need in the beginning is Notepad or some other text editor. I use Notepad++ since it has tabs so I can open all of my files in one window. You don't need to use anything fancy since Notepad and Wordpad will be fine. All you need to do is open your INI files in there and poke around. Westwood left tons of comments detailing what things do in their files so there's really not a "tutorial for beginners" since we expect everyone to play around a little bit before asking questions. If you have questions, feel free to ask but I won't hand out answers on a platter. I expect some sort of ability to do things on your own. Most of them work so this can be done, but I recommend downloading a few units off YR Arg or PPM then using those. That way, you have to insert everything yourself instead of having voxels leftover that you just make work. FA2YR: http://www.gamefront.com/files/3896545/Final_Alert_2__Yuri_s_Revenge_v1_01
  2. Doctor Destiny

    Consumerist Votes EA As Worst Company In The US

    Developers don't release anything. Distributors and publishers do. With pressure to get a product out the door, developers will have to cut corners. Don't blame the devs. Blame rushed dev cycles for the almighty dollar.
  3. Doctor Destiny

    All 2D (and 2.5 D) games broken

    Does your monitor have an auto-adjust function? I think that's what might be causing that.
  4. Doctor Destiny

    Red Alert 2 Cameos not working

    Well, you need to reference the new things in the INI code. The game won't magically use things without a reference.
  5. Then use the XCC Mixer, extract the INI files and poke around.
  6. I get unit VOs from other C&C games honestly.
  7. I'd start over at the very beginning honestly. You get cleaner code and easier code to debug if you run into issues. If memory serves, the INI files are under ra2md.mix -> localmd.mix.
  8. Doctor Destiny

    Red Alert 2 Cameos not working

    You can do just that, yes. In fact, that's basically the process I follow. I do this: - Create MIX file. - Name it properly. - Open it in the Mix Editor. - Drag and drop my files. - Compact. - Copy to my \RA2\ directory. - Test.
  9. Doctor Destiny

    Now Playing - Music

    Shinedown - Bully [Amaryllis]
  10. Doctor Destiny

    Remote viewing RA95

    Without patches, I'm fairly sure it's not possible to do what you're asking.
  11. Doctor Destiny

    Red Alert 2 Cameos not working

    TS and RA2 both can be very picky with this. Create a new MIX file, slap your files into them, save the files, copy files into the game directory, test. Should work.
  12. I'll dump test shots in here. Proof that something is happening.
  13. Doctor Destiny

    Red Alert 2 Cameos not working

    RA2 is incredibly picky with graphics. Anything you put into the game needs to be in an expand/ecache mix file.
  14. Doctor Destiny

    Something Quick...

    They progressed but some new graphics have been made so I have to go back and do some new things again.
  15. expandmd07 should work just fine, but you'll want to use ecache mix files as well. It may not be necessary but I sort my mix files as such; - terrain (expand) - INI files (expand) - interface/GUI elements (expand) - misc files (expand) - voxels/HVAs (expand) - EVA audio (expand)/sound effects (ARES ONLY, expand) - infantry, cameo, animation, structure SHPs (ecache) Now, technically, you can toss everything in one big expand mix file and it will work fine, but there might be a file count limit floating around. I don't know if there's one documented, but for sanity, break up your files into several MIX files. It might seem like a pain, but it's organized and clean. Anyway, artmd is in the same MIX file as rulesmd. localmd I think it is. Use the search function within XCC Mixer. It's quite handy.
  16. Since hover and teleport is controlled by locomotor, you cannot have both at the same time.
  17. Ares would work, but I think you need 0.2 for superweapon clones and that's not out yet I don't think. I know NPatch can do it, but it's rather low quality so I don't recommend it. TibEd doesn't support either patch anyway so I guess it's moot. I'd start over direct with the files.
  18. Doctor Destiny

    Now Playing - Music

    Unisonic - I've Tried [unisonic] I just cannot get enough of this song.
  19. Doctor Destiny

    Nod Avatar Wallpaper

    I know it's just a minor nitpick, but 1600x1200 is a 4:3 resolution, not 5:4.
  20. Doctor Destiny

    Now Playing - Music

    Unisonic - I've Tried [unisonic] I thought VH had 2012's best album, but this tops it out. Man, this stuff is amazing.
  21. It's rare on buildings, but common on terrain.
  22. It can be named that but the game doesn't like it. You'll want to rename it something like GASILO or GAHSLO. Keep it to six characters if possible so the animations only bring it to 8 total. The game can act kinda iffy if you have more than eight character file names. PROTIP: This doesn't always happen, but it's best NOT to go there. Anyway, when using buildings without NPatch/Ares, the game has four valid starting letters (G, N, Y, C) and seven terrain types (A, G, T, D, L, N, U) so you will need to precede your file names with those letters. Now, you do not need variants for every terrain type if it's not necessary. In fact, you can use NewTheater=no on the art and you only need arctic and generic versions of the art. Given that, you will need gasilo.shp, gasilomk, ggsilo.shp and ggsilomk at a bare minimum. And, of course, your animations need to be added as well. Since you don't have arctic art, you only need the generic images. Then just alter the art to reflect that. So instead of [GASILO], you can use [GGSILO] and so on.
  23. Technically you don't if you tell it not to use that version. It is entirely possible to forego arctic art since I've done it already.
  24. Doctor Destiny

    Custom music?

    I mute in-game music and just use Winamp, but I digress.
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