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Twisted Insurrection: Public Beta 5 Progress
Aro posted a topic in Tiberian Sun / Firestorm Maps & ModdingHello CNCNZ! Long time no see! Some of you may be aware that I (Aro) announced my resignation as Twisted Insurrection leader a few months ago, I'd just like to inform you that I have changed my mind on the matter due-to several reasons and will be resuming work as normal! I apologize to our fans whom I may have disappointed, but I'm happy to announce that it was, afterall, only a temporary leave. After recent discussions with some staff members and some other people I consider to be my friends, I have managed to be persuaded to think otherwise about my resignation, so I owe a lot to the guys for helping me pick up my mood again. One other main deterrent of keeping up working on Twisted Insurrection was the fact that Windows 8 hindered my ability to resume work at the pace that I usually keep, but now thanks to a lot of fine-tuning and fiddling, everything is back in order again. Once Public Beta 5 is released and I have found an almost-perfect solution to the Windows 8 issue, I will include a tutorial of how to get TS/TI working correctly on the dreaded operating system. Now that I am back in the game and finally have internet set up at my new home, I am pleased to inform you that Twisted Insurrection will resume progress as normal! Not that Twisted Insurrection has been quiet for all those months, quite the contrary. We are only 2 Nod and 3 GDI Missions away from having a completed campaign, big props to Q45 for all his hard work. Once both campaigns are complete, some additional challenge missions will be created and then work on GloboTech's... missions... will begin. Now, I know what you're all thinking, which is probably something along the lines of "But Aro, when will the faction structures and units be finished?" and the answer to that is simply this, I don't know. ErastusMercy, the lead voxel artist for Twisted Insurrection has been on hiatus around the same time that I took my "leave" due-to several reasons, one of which being to embark on working on his mod, Emerald Prophecy, now for the Unreal engine, but hopefully he'll be back in the game soon. Lin Kuei Ominae, the Nod Building artist for Twisted Insurrection has been unable to use 3DSMAX for quite some time now, but that time is drawing to a close very soon (we hope), once he is able to begin work again, the Nod structures will start flying out again. Henskelion, our cinematics artist is also busy with studies, meaning that progress has been slowed too, but not for long. As for GDI, well it's just a matter of whether the artist in question has time, I'm going to discuss things with some of our SHP artists and see whether or not we can get things rolling at light speed again! So we have taken quite a blow in terms of staff activity, but things are going to pick up again as from today. Sadly, no, I can not give you a set date on Public Beta 5's release, but that's only because unforeseen consequences are bound to happen if I start making promises on release dates. Never-the-less, looking at the progress that has occurred and how much shorter our to-do-list has grown (with the exception of some faction graphics), we're nearing completion, and whilst it's not just around the corner, it's going to happen! Tiberian Sun modding will not die until we die. **** you, Windows 8! Check out Twisted Insurrection's pages around the web!
Should there have been a character called Enoch
Slavik2030 posted a topic in Command & Conquer: General Discussionhello, in genesis it states that cain had a son named enoch, his first born. given that a lot of cnc refrences are biblical was it a missed oppertunity of westwood/ea/ea pacific to include a character named enoch? could enoch have been the brotherhood's tactical ai instead of the names cabal or legion? could a character enoch have been nod's usurper like seth or marion? please give me your feed back, i'd love to hear your opinions thanks, also this post was directed for the tiberium series in general but i could find a good category so i decided to post it here, sorry if i slipped up
C&C Tiberian Dawn Redux Campaigns Completed! (patch v1.44 release)
sgtmyers88 posted a topic in Generals / Zero Hour Maps & Modding***STATUS UPDATE FROM THE BATTLEFIELD*** C&C Tiberian Dawn Redux patch version 1.44 is now live! This patch completes the long awaited story campaign remaster with the cinematic sequences included! Check out the latest trailer below: After 10 years of tedious work overcoming lots of headaches to fully adapt a classic game into a modern 3D game engine, the C&C Tiberian Dawn Redux Mod has finally completed the remastered story campaigns of the original Command & Conquer released over 20 years ago with over 30 singleplayer campaign missions and their cinematic sequences! As seen above, when designing the existing campaign missions, a great amount of work goes into every map in order to attain the best possible accuracy and detail. On the left is an image layout of the original C&C95 map of the respective campaign mission and then the recreated version in the Mod can be seen on the right rendered in the C&C Generals World Builder. And yes with some clever hack and mod work utilizing World Builder scripts and the existing campaign system in Generals, the epic ending cinematics will also be included! To conclude, I feel that anyone who is a C&C Fan and an RTS Gamer should give this Mod a serious look as I think you will be pleased with the quality of the finished product considering that this is a still just a C&C Generals Zero Hour Mod. It has come a long way since the early days! Check out this fantastic gameplay video courtesy of TaxOwlbear. ***WARNING! CONTAINS SPOILERS!*** I again want to say THANK YOU to everyone in the C&C Community who has followed and contributed to this project since the beginning! As of this writing the mod is officially finished! However, I will not rule out additional releases in the future in the form of bug fixes for rebalancing or making additional bonus missions for expanding the SPEC OPS campaign. ***DOWNLOAD THE LATEST PATCH HERE*** ***DOWNLOAD THE FULL CAMPAIGN CUTSCENES HERE*** ***GET THE FULL VERSION OF THE MOD HERE*** Also feel free to like and follow the Mod on Facebook! ©2017 sgtmyers88 & The C&C Tiberian Dawn Redux Development Team
C&C Tiberian Dawn Redux Mod Promo Video 
sgtmyers88 posted a topic in Generals / Zero Hour Maps & ModdingReleased today is the latest C&C Tiberian Dawn Redux Mod promo video showing off how the Mod looks in 2016. A few sneak peeks at the new campaign missions can be seen if you know where to look. Eight additional campaign missions are slated to release soon with patch v1.43 with the campaign videos included. This video itself is a remake of the original Mod trailer that hit the Net way back in 2007. DOWNLOAD CURRENT RELEASE FACEBOOK PAGE
RTS Retrospective: The Brotherhood of Nod
Sonic posted a topic in Command & Conquer NewsIn a new article the Wayward Strategist has taken a retrospective look at the Brotherhood of Nod from an artistic and visual point of view. Take a nostalgic look back through origins of Nod in Command & Conquer, how they evolved in Tiberian Sun, a return to a more classic look in Tiberium Wars and well their complete departure to wacky designs in Tiberian Twilight. There is even a part devoted to how Nod appears in Tiberium Alliances. Here's a small sample. Check out the rest of the article right here.
TS Waste facility mimik for TW
Tim Scholtens posted a topic in Tiberium Wars / Kane's Wrath Maps & ModdingHi all, I have a small question, for Tiberian Sun Redux I want to remake the original functionality of the building in Tiberium Wars. If you don' t recall what the building was/did. The Waste Facility is basically the same as the Tiberium Refinery where a harvester collects and bring it to the refinery, but instead of a harvester and tiberium, the Waste Facility, use a Weed Eater, which will then collect veins from the vein hole monster to create a chemical missile, and this is what I want to re-create, but before I spend hours of useless time which I could spend on something else for the mod, I want to ask some other CnC 3 modders if this is possible. What I was thinking is, if it is possible to connect the Timer/Counter/cool down to the tiberium storage level, and when it reach 100 % capacity that it the missile is loaded. theoretically it should work. use the original Tiberium Refinery code Modify the code of the TR so it spawns a Weed Eater instead, that would search for veins instead of Tiberium When the capacity is reach, missile is ready to fire. but is this even do able in Tiberium Wars. Again I just want to make sure, because if I spend like a month on it and it isn't even able to do, I could better just spend that 1 month on the assets for the mod instead.
Twisted Insurrection 0.39 Released!
Aro posted a topic in Tiberian Sun / Firestorm Maps & Modding- Version 0.39 New Features - For a complete list of features, minor and major, please read our changelog here. Probably one of the most important features in Twisted Insurrection 0.39 is the new and improved Client, granting you the ability to customize your Skirmish and Online games with loads of new options and tweaks, pre-set teams, locations and alliances on all maps (even with AI players) and have many new game modes to try such as Twisted Dawn, Survival, Meat Grinder, Unholy Alliance, Timeless Insurrection and Ultimate Insurrection. Loads of options that were not possible before are now available, which will enhance your skirmish and multiplayer experience greatly, allowing you to play the style of match you are looking for, be it a quick relentless war or a long-winded battle with unlimited funds at your disposal. Some of these new options include Build Off Ally, Start Without Shroud, Tiberium-Resistant Infantry, Disable Tiberium Lifeforms, Berzerk Cyborgs, Unlimited Tiberium and Enable Ion Storms. Some screenshots can be seen just above of all of the new client options! Version 0.39 brings a massive balance overhaul to the mod too implementing lots of feedback provided by staff testing and the public players. The campaign missions have been modified and improved along with the addition of a few more new missions to play, including the Nod Finale. Some new units and structures have been added into the game too, some of which we won't reveal how to acquire just yet. A list of Twisted Insurrection's top features (old and new): Windows 8 / 8.1 Support All new Skirmish/Online set-up Options Optional Base Props mode, giving you more eye-candy for your bases Completely Standalone (No CD/TS Required, TI runs entirely by itself) A new in-depth story-line following Nod's victory in Tiberian Dawn (C&C95) Completely revamped and improved graphics Additional Skirmish Modes such as Twisted Dawn, Survival and Checkpoint New campaigns and new missions for GDI and Nod, including special challenge missions. Over 100 new multiplayer maps Smooth and fast Paced online game-play Official CNCNet and Online Play Support All New Units and Structures Enhanced Skirmish and AI Custom cinematics and a completely Original Soundtrack Head on over to our ModDB page for downloads andinformation for the latest version of the mod!
The Brotherhood of Nod in WatchMojo.com's Top 10 Video Game Armies
Sonic posted a topic in Command & Conquer NewsWatchMojo.com have been posting Top 10 videos for a long time now, spanning many categories. One of the latest is their "Top 10 Video Game Armies", and Command & Conquer's Brotherhood of Nod is included. I won't say what position it comes in though, you'll just have the watch the video below to find out. Another good one to watch is their , and once again Command & Conquer gets a mention.
Nod Avatar Wallpaper
Sonic posted a topic in Command & Conquer NewsKane Nash has has sent us another wallpaper he has made. This one features an updated version of the much loved Nod Avatar from everyone's all time favourite C&C game, Command & Conquer 4: Tiberian Twilight. But Kane Nash has spruced it up just a little. 1600x1200 (4:3) | 1920x1080 (16:9) | 1920x1200 (16:10) As always, this one is available in range of screen sizes. Pick yours from the links above. And yes, there may be some sarcasm in this news update.
GDI & Nod to Team Up in Tiberium Alliances
Sonic posted a topic in Command & Conquer NewsIn a quick update on Twitter, Menthur, the community manager for Tiberium Alliances, has mentioned that GDI and Nod will be able to form alliances of their own to battle other enemy forces. Can someone who is loyal to the Brotherhood really team up with those GDI oppressors? I guess in the Tiberium Alliances world anything is possible. Click here for the original update.