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  1. Hi all, I have a small question, for Tiberian Sun Redux I want to remake the original functionality of the building in Tiberium Wars. If you don' t recall what the building was/did. The Waste Facility is basically the same as the Tiberium Refinery where a harvester collects and bring it to the refinery, but instead of a harvester and tiberium, the Waste Facility, use a Weed Eater, which will then collect veins from the vein hole monster to create a chemical missile, and this is what I want to re-create, but before I spend hours of useless time which I could spend on something else for the mod, I want to ask some other CnC 3 modders if this is possible. What I was thinking is, if it is possible to connect the Timer/Counter/cool down to the tiberium storage level, and when it reach 100 % capacity that it the missile is loaded. theoretically it should work. use the original Tiberium Refinery code Modify the code of the TR so it spawns a Weed Eater instead, that would search for veins instead of Tiberium When the capacity is reach, missile is ready to fire. but is this even do able in Tiberium Wars. Again I just want to make sure, because if I spend like a month on it and it isn't even able to do, I could better just spend that 1 month on the assets for the mod instead.
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