Jump to content

Search the Community

Showing results for tags 'Waste Facility'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Updates
    • Command & Conquer News
    • Site / Forum News & Discussion
  • General Discussion Forums
    • Off-Topic Discussion
    • Gaming Discussion
    • Tech Discussion & Support
  • Command & Conquer Universe of Games
    • Command & Conquer: General Discussion
    • Command & Conquer: Remastered Collection
    • Rivals
    • The Ultimate Collection / The First Decade
    • Tiberium Alliances
    • Tiberian Twilight
    • Red Alert 3 / Uprising
    • Tiberium Wars / Kane's Wrath
    • Generals / Zero Hour
    • Renegade
    • Red Alert 2 / Yuri's Revenge
    • Tiberian Sun / Firestorm
    • Red Alert / Counterstrike / Aftermath
    • Command & Conquer / Covert Operations
  • Battle for Middle-earth Universe of Games
    • Battle for Middle-earth II / Rise of the Witch-king
    • Battle for Middle-earth
  • Dune Universe of Games
    • Emperor: Battle for Dune
    • Dune 2000
    • Dune II
  • Hosted Projects
    • Command & Patch
  • The Archives
    • Cartoon and Conquer
    • Command & Conquer Legos / Tiberium Legos
    • Renegade-X
    • TibEd.Net Forums
    • C&C 2013 [Cancelled Game]
    • TIBERIUM [Cancelled Game]
    • Tiberium Chronicles RPG Project [Archived Project]
    • YR: Generals Mod [Archived Project]
    • Petro-Gamers Archive

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL







Xbox Live








W3D Hub

Favourite C&C

Found 1 result

  1. Hi all, I have a small question, for Tiberian Sun Redux I want to remake the original functionality of the building in Tiberium Wars. If you don' t recall what the building was/did. The Waste Facility is basically the same as the Tiberium Refinery where a harvester collects and bring it to the refinery, but instead of a harvester and tiberium, the Waste Facility, use a Weed Eater, which will then collect veins from the vein hole monster to create a chemical missile, and this is what I want to re-create, but before I spend hours of useless time which I could spend on something else for the mod, I want to ask some other CnC 3 modders if this is possible. What I was thinking is, if it is possible to connect the Timer/Counter/cool down to the tiberium storage level, and when it reach 100 % capacity that it the missile is loaded. theoretically it should work. use the original Tiberium Refinery code Modify the code of the TR so it spawns a Weed Eater instead, that would search for veins instead of Tiberium When the capacity is reach, missile is ready to fire. but is this even do able in Tiberium Wars. Again I just want to make sure, because if I spend like a month on it and it isn't even able to do, I could better just spend that 1 month on the assets for the mod instead.