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jonwil

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About jonwil

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  1. I finally sorted some further bugs in the plugin and now it should actually work correctly. C&C3 EALayer3 Audio Plugin.zip
  2. I finally sorted some further bugs in the plugin and now it should actually work correctly. RA3 EALayer3 Audio Plugin.zip
  3. I fixed a bug in the plugin, it should now work properly. RA3 EALayer3 Audio Plugin.zip
  4. I fixed a bug in the plugin, it should now work properly. C&C3 EALayer3 Audio Plugin.zip
  5. Thanks to a lot of work by myself and Darth Jane, its now possible to use PCCompression="EALAYER3" in the C&C3 Mod SDK and have it work and produce output that will work in the game. To use it, you unzip the attached zip file into the "tools" folder underneath the main Mod SDK folder (making sure to overwrite the BinaryAssetBuilder.exe.config file) and then you create your mod as normal using PCCompression="EALAYER3" for anything you want to use the EALayer3 compression for. This means you don't need the special AudioFileMP3Passthrough stuff anymore and can do things the way EA did it. For those who are curious (and understand what they are doing) you can download the source code here: https://github.com/jonwil/ealayer3compilerplugin https://github.com/jonwil/snrtool https://github.com/jonwil/lame-3.96 If you have any questions about this, feel free to post here and I will do my best to answer them. C&C3 EALayer3 Audio Plugin.zip
  6. Thanks to a lot of work by myself and Darth Jane, its now possible to use PCCompression="EALAYER3" in the RA3 Mod SDK and have it work and produce output that will work in the game. To use it, you unzip the attached zip file into the "tools" folder underneath the main Mod SDK folder (making sure to overwrite the BinaryAssetBuilder.exe.config file) and then you create your mod as normal using PCCompression="EALAYER3" for anything you want to use the EALayer3 compression for. This means you don't need the special AudioFileMP3Passthrough stuff anymore and can do things the way EA did it. For those who are curious (and understand what they are doing) you can download the source code here: https://github.com/jonwil/ealayer3compilerplugin https://github.com/jonwil/snrtool https://github.com/jonwil/lame-3.96 I am also in the process of trying to figure out the special PathMusic stuff and (if I can figure it out) may be able to produce a tool that can output PathMusic data as well. If you have any questions about this, feel free to post here and I will do my best to answer them. RA3 EALayer3 Audio Plugin.zip
  7. jonwil

    Bug in the map editor

    I discovered a bug in the map editor for the remasters. The thing at the bottom is cut off and I can't find any way to resize it. Those tiles look way too fuzzy as well (not sure if that's a bug or if its just because they are zoomed so far in though)
  8. Yeah the previous XML files out there were just the XML files. But when I was going through my disk looking for all sorts of C&C stuff to put out there, I found the schemas as well so I decided to publish the lot.
  9. http://jonwil.ppmsite.com/kwxml.zip contains the full XSD files for Kane's Wrath.
  10. jonwil

    CNCMods.net Now Open

    If you have relavent how-tos or content, please do add them to the C&C3 modding wiki.
  11. jonwil

    Announcing CNCMods.net

    I created the custom scripts.dll for Renegade.
  12. CNCMods.net is the new home of SDK Extras, tools designed to extend the functionality of the EA provided SDK and do things not possible with the EA Tools. CNCMods.net is also the home of the C&C3 Editing Wiki which is intended to become the #1 resource for tutorials, tips and knowhow for editing C&C3. It is also intended for the Wiki to become a comprehensive document on everything that is known about the internals of Command & Conquer 3. And finally, CNCMods.net is going to be a site dedicated to all things Command & Conquer 3 editing including news and content. The aim is to bring together the top modders in the C&C3 community and create a site dedicated to all things C&C3 editing. Visit www.cncmods.net today, sign up for the forums, add content to the wiki and generally give feedback on the site. With the help of the community, CNCMods.net could become the #1 site for C&C3 editing and modding.
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