Jump to content

AlexB

Members
  • Content count

    236
  • Joined

  • Last visited

Everything posted by AlexB

  1. AlexB

    Translation stuff

    Looks like you posted only moments after I've been here. Bad timing. Congrats on the release! edit: The FAQ link translation is correct as it is.
  2. AlexB

    Red Alert Buglist

    I don't get a freeze, sorry. Tested with english and german 3.03 TFD version on Win7 64bit with and without ddraw.dll.
  3. AlexB

    Translation stuff

    Achtung: Durch die Weise wie Dateinamen in den Mix-Dateien des Spiels gespeichert werden hat das System beim Einlesen Probleme, wenn sich die Namen nur in zwei Zeichen unterscheiden. Dieses Problem verursacht, dass Minikampagnenmissionen nach EA in der Liste unter einer anderen Nummer auftauchen können, als wären sie EA-Missionen. Deshalb wird strengstens empfohlen, nur Nummern unter 100 oder über 899 für neue Kampagnen zu verwenden. Das Entwicklungsforum des Patches besuchen Die ModDB-Seite des Patches besuchen Vollständiges No-CD Spiel-Installationspaket (v1.06c r2, keine Videos, Musik ist enthalten) N3tRunn3rs 6-Spieler-Map-Pack (häufig von CnCNet-Spielern benutzt) Upgrade-Websites: Dies sind die Webseiten der im 1.06c-Patch verwendeten Upgrades. Sie könnten mehr verändern als dieser Patch, also stelle sicher die neueste Version zu haben: CnC-DDraw - C&C95/RA95-Patch für Fenstermodus und erweiterte Grafikoptionen, erstellt von hifi. CnCNet - Ermöglicht C&C95/RA95/TS/RA2-Onlinespiel über die LAN-Funktion des Spiels. Spracherweiterungen: [spanisches/Portugiesisches/Britisches/Polnisches/Kroatisches] Sprachpaket für C&C95 v1.06c - übersetzt von XXX Alternativer Download:
  4. AlexB

    Translation stuff

    Tiberium in der oberen rechten Ecke entfernt, da es verhinderte, dass die Sammler der KI richtig funktionieren
  5. AlexB

    Translation stuff

    Q: I don't like the high resolution... is it possible to switch back? A: Natürlich. Mit dem Einstellungsprogramm CCConfig.exe kannst du zu einer beliebigen Auflösung wechseln, solange sie nicht kleiner als die ursprüngliche 640x400 ist. Q: I have a monitor which can't switch to 1024x768, but does have a 1024-pixel wide video mode with a different height. Can I still play in high-res, in the video mode my monitor can use? A: Ja! Du kannst CCConfig.exe verwenden um jede gewünschte Auflösung einzustellen. Q: Nach der Installation des Patches werden die Spielstände "saveg_hi.###" nicht mehr angezeigt! A: Beginnend mit 1.06c Revision 2 verwenden alle Spielstände wieder das Namensschema "savegame.###" (### ist eine Nummer von 000 bis 999). Die älteren Versionen von 1.06 verwendeten das Format "saveg_hi.###" für hohe Auflösungen, aber da 1.06c Revision 2 Spielstände von allen Auflösungen laden kann, war dies nicht mehr nötig. Der Installer sollte jedoch alle Hi-Res-Spielstände bei der Installation wieder in den Originalnamen umbenennen. For the installer information: Der Patch 1.06c Revision 2 erlaubt es dir, die Spielauflösung nach Belieben zu ändern. Beachte, dass geringfügige Grafikfehler auf Karten auftreten können, deren Kartengröße kleiner als die Auflösung ist. Jedwene Grafikfehler sollten nach dem Öffnen und Schließen des Optionenmenüs im Spiel verschwinden. Ähnliche Fehler sind zu beobachten, wenn eine Mission geladen wird, die in einer anderen Auflösung gespeichert wurde; diese werden durch das Öffen des Seitenmenüs behoben. Another addition to the change log: DIe Prefixe "GDI" und "NOD" vor den Missionen im Menü Neue Missionen sind nicht mehr fest im Spiel einprogrammiert, das heißt, sie können nun durch Sprachpakete und Mods verändert werden. ---- The English change log string is missing an "n":[...]meaning they can ow be modified[...]
  6. For now, you can use this dll here, if you use the english 3.03 version: http://forums.cncnz.com/topic/13909-tfd-104-dev-update-09092011/page__view__findpost__p__188774
  7. AlexB

    Translation stuff

    Neu hinzugefügtes gelboranges Schema Neu hinzugefügtes blassbraunes Schema I read yesterday's lines a number of times, didn't notice the typo...
  8. AlexB

    Red Alert Buglist

    Alas, my dll is untested at the moment and it works for me, but it might not work for others yet. And the documentation isn't finished... With a little bit of luck, I might be able to provide a newer version in the next week.I won't post it here but rather in the normal Red Alert modding section. If it is a crash and it shows an instruction error message, chances are good to see where it comes from (at least it gives a general direction).
  9. AlexB

    Translation stuff

    Run CnCNet setup=CnCNet-Setup starten CnCNet not found!=CnCNet wurde nicht gefunden! Reset to defaults=Zurücksetzen -Die neueste Version von CnCNet wurde dem Spiel hinzugefügt; starte das Spiel mit CnCNet.exe, um in die Online-Lobby zu gelangen (besuche den Chat von cncnet.org, um Gegner zu finden) -Das Spiel stürzt nicht mehr bei dem Versuch ab, die Radarkarte auf Karten kleiner als der Spielauflösung zu zeichnen -Neues Einstellungsprogramm (CCConfig.exe) mit integrierten Optionen für CnC-DDraws erweiterte Videoeinstellungen und den Fenstermodus hinzugefügt -Hohe Auflösungen sind im Einstellungsprogramm verfügbar Wish you a happy release day. edit: typo fixed
  10. AlexB

    Red Alert Buglist

    Bullet: Without the stack trace it's impossible to see what went wrong where. Do you have many files in the game directory which aren't needed to run the game? The game hashes all filenames, and if there are collisions, a wrong file may end up in the wrong spot. Maybe it's a screenshot or a text file being interpreted as SHP, or as AUD. Try to move all of these files to another directory. If you modded the game, make sure the SHPs are in the correct format. The SHP file format has changed over the years and RA isn't forgiving in case you give it a file in a more recent format.
  11. AlexB

    Red Alert Buglist

    If it is the english 3.03, 005b4cf1 is inside SHP decoding, but 005b4ed1 is in the middle of an instruction (which is why I asked for the edition).
  12. AlexB

    Red Alert Buglist

    I wrote a small dll back in February. It works like Ares for YR, injecting code into the game to add featues. One of the features was to generate a dump of the stack, that is, making it is possible to see what path through the game functions lead to the crash. Your crash seems to be related to decoding a SHP file.
  13. AlexB

    Red Alert Buglist

    deepblue22: Is this the english or the german 3.03? In a few days could release something that might make hunting down the problem easier.
  14. United-Forum isn't the only german fan site trying to write a hypothetical Generals 2 into being. Instead of just posting the rare facts they behave like the yellow press, even inciting the readers to participate to spread rumors and to wildly speculate about how random stuff fits into their picture. Every rumor is treated as fact and reasonable counter-arguments are ignored. And apparently many of the fans are smarter than the actual developers, because they "know" what tools EA better use to create the next game, even without knowing what EA is planning at the moment and what the requirements are.
  15. AlexB

    Installing games on Windows 7

    Did you set the compatibility options to Win95 or Win98 in the Game[MD].exe properties? Otherwise, it sounds like you have a ddraw.dll in the RA2/YR folder. A patched ddraw.dll is working with Windows XP and earlier, but it produces a black screen on Vista and later. If the file is in the folder, remove it and RA2 and YR should work again. The installers of the older games will not work because they are partially 16bit, which isn't supported on 64bit Windows. You'd need the The First Decade DVD or fan made freeware installers. The games themselves should work. [Now we are completely off-topic...]
  16. AlexB

    Installing games on Windows 7

    How doesn't it work? Can't you get it to run at all or does it run with errors? More percise info might help tremenously to understand what the problem is.
  17. AlexB

    C&C Fans Grow Tired of Waiting

    Just want to make clear that the paragraph isn't saying what I'm thinking, but it is what is discussed by some fans. A game engine has to support what the game designers want, and if a certain feature isn't available, it most likely wasn't in the game spec. The engine follows the requirements. I liked General's SAGE and the gritty feeling of TW. If EA reveals too early, people would see unfinished and imperfect stuff. It's hard to revise the first impression later on. If they reveal the story too soon, it's old when the game's released -- they would have less new surprising material to advertise the game when they go gold. Wouldn't be a good idea to spill the beans just yet.
  18. AlexB

    C&C Fans Grow Tired of Waiting

    DNF took forever, so it must be good -- at least that's what everybody thought. TS development took longer than expected and there was much hype that time also. Too bad longer waiting does not equal a better game automatically... Always pointing out the next C&C will be an "AAA" game doesn't help there. The longer EA is waiting the more time some fans will have to use their vivid imagination to hear what they want to hear. In a recently published interview on a german site EA_CIRE was asked bluntly about the next C&C. The answer was obviously tongue in the cheek, saying the next game "C&C Flamewars" will be announced 11-11-2011 at 11:11am, and it will feature a new Voxel 4D engine. Another site already reposted it as if it was a real announcement. Now there's also discussion on which racing game or shooter engine Victory Games should pick, if they don't create a completely new engine. SAGE has to be exchanged, because SAGE is the main reason the latest C&Cs weren't successful and TT was panned by the media. Yeah, that's the reason... I think Doctor Destiny is right. The fans can stomp on the ground with their feet or start a petition or whatever; they will come back as soon as the game is announced.
  19. AlexB

    Yuri's Revenge bug

    This would just remove the TFD 1.03 patch from YR, right? Maybe something it changed caused the problem, but I don't really know, because I have no experience with it. One could compare the game folder's contents with the old contents, if it weren't destroyed while uninstalling. Anyhow, have fun playing the game!
  20. AlexB

    Yuri's Revenge bug

    That's quite hard... Which DLL files are in the game directory? Can you try to put Ares in the game's folder and run RunAres.bat as admin? I hope that the crash will create a except.txt file in the debug folder. If it does, it might be easier to find out what's wrong.
  21. AlexB

    Yuri's Revenge bug

    Can you describe how the crash is manifesting? Do you reach the main menu? Don't you get past the EA logo video? Does the screen stay black? Or do you see the desktop all the time and suddenly the error box pops up? What type of graphics card do you use? If you go to the game's folder, do you see a button named "Compatibility files" in the toolbar? If you do, which files are displayed when you click on it? Did you install to the default "Program Files (x86)\EA..." folder?
  22. AlexB

    Yuri's Revenge bug

    The original launcher resets the compatibility modes. Try to set the correct compatibilty settings and run the game manually by starting gamemd.exe.
  23. AlexB

    Yuri's Revenge bug

    Usually programs do not "revert back to Win 98 compatibility". Is there a program running that possibly changes this? How are you launching YR? (There's a chance that a system-wide compatibility setting is enabled that will just overrule the changes you make.)
  24. AlexB

    Yuri's Revenge bug

    Can you try to enable the compatibility setting "Disable Desktop Composition" for gamemd.exe?
×