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Found 6 results

  1. We have a few Command & Conquer community news related items to mention. So here a summary of what's popped up in the past few days. The Project Perfect Mod forums have recently moved to the new address of http://www.ppmforums.com. This is an effort to speed things up performance wise. So take note of the new URL, especially if you follow many of the mods and projects at Project Perfect Mod. The Community Battlecast Primetime team have recently set up a new Tumblr page. It consolidates all their past episodes in to one location. At the time of posting, not all of the episodes have been added just yet though. Take a look at the Facebook page for the Tiberium Icestorm mod and check out some of new artwork they have posted. There is artwork for the Tiberium Silo, Nod Attack Bike and the Nod Reckoner. Plus a really awesome piece of artwork featuring the Tiberium Vinifera Monolith. For those who like Command & Conquer, and those who like Minecraft, and like the idea of it combined. The CNC Minecraft team have recently started a new TeamSpeak 3 Server ( More community news can be found and posted in our C&C Community News forum. You are also welcome to send in your news tips to us.
  2. You may have noticed that things have slowed down around CNCNZ.com, and the C&C Community a lot in recent weeks. CNCNZ.com is a basic reflection of the community, if there is nothing happening, not much news gets posted. There have been some internal changes within our site. Most of, it not all, of our staff have essentially moved on. Projects like Command & Conquer Legos have reached their end, others are inactive for now. And for me personally, changes have been made in my personal life that have seen me having to neglect CNCNZ.com for the time being. Having some medical problems doesn't help either. I have received some e-mails and messages asking about the status of CNCNZ.com. Will it be closing? No more news? So I felt it best to publicly address all the questions here. A recent update on Project Perfect Mod also got me thinking about how CNCNZ.com is last of many C&C fansites that are still active. And, no I doubt I'll ever get bored of posting Renegade X news, Renegade X thing is the best to happen to the C&C Community in the past few months. Read the update on PPM for more. The good news is things are getting better for me personally and health wise. I'm still dedicated to this site. It has become part of me. I just have to put things on hold for awhile longer. CNCNZ.com will always be here, there are no plans to close it, as to what it covers in the future remains to be seen. Like a lot of fans, we are waiting and wondering to find out if EA will bring Command & Conquer back. As a long time Command & Conquer fan, I certainly hope to see Command & Conquer return to its glory days.
  3. Tiberian Technologies releases community patch for C&C Renegade Today, at the 11th anniversary of C&C Renegade, we've got a present for ya! Today, we release the first final release of the Tiberian Technologies patch. This patch fixes countless bugs in the original game and offers numerous improvements. Let's start at the beginning. In 2002, C&C Renegade was released: the only FPS based on the C&C Tiberian-universe, created by Westwood Studios. The game was (and still is) unique as it combines aspects of typical RTS games such as the economy system and buildings in a FPS game. With skilled teams this leads to intense and complex games. Unfortunately, at the time of release, Renegade contained significant bugs that had serious impact on the game mechanics. This, together with the static and poorly scripted single player, caused Renegade to get low ratings in reviews. After the 1.037 patch, the game received no more updates, and the community had to survive by itself. Over the years, several initiatives popped up to improve Renegade by providing unofficial patches that added functionality, fixed bugs, and guarded against cheaters. Notable examples are RenGuard, SSAOW, BIATCH and RR. These projects were mostly written by different developers, sometimes incompatible, and were often only used by part of the community. This especially hampered client-side modifications, because they required players to install them manually, and deal with updates, incompatibilities, and so on. In December 2007 an initiative was started to merge our efforts, for the benefits of Renegade. Six months later the first public announcement was made about the new group, called Tiberian Technologies. Development was complicated and therefore did not progress as fast as we hoped, but in November 2010 we were doing the first public tests of the overhauled renegade engine, and released the first beta in September 2011. This was a big milestone and was celebrated by the community, but also showed that there was plenty of bug hunting to do. Today, finally, the patch is ready. Renegade is now more stable, faster, and has more features than ever! In the future we hope to get EA to release this community patch through the official patch mechanism, so that everyone can enjoy the improvements made for Renegade. Now, onto the fresh and new goodies. What did we fix? Listing all changes would result in a cumbersomely long and boring list, as we have made 5276 changes since we started counting in 2008. Below are a few highlights. Built-in anti-cheat Automatic downloading of maps and other content Better compatibility with programs which use overlays Countless engine bugfixes and performance enhancements Easy installation (install TT on any version of Renegade, regardless of whether it was just installed or heavily modified) Automatic updates Most prominent bugfixes: "Blue hell" fix Purchase Terminals no longer broken after rejoin The pistol now starts out loaded when you spawn You will no longer be killed on some maps if you are standing right next to the weapons factory and someone buys a vehicle Taking a screenshot no longer causes hiccups Fixed various types of lag; e.g. when snipers were in scope, players hugging walls, slowly rotating turrets, etc. Enhancements: Support for using the left and right side buttons on mice with more than 3 buttons The weapon back and forward keys will now skip weapons that are out of ammo. You can still access those weapons by pressing the number keys to select the specific weapon New feature on empty vehicles that calculates damage points based on last occupant Points fix - fixes an error in the way points are calculated when attacking vehicles with green health. Against all other targets, points are directly proportionate to damage, but not green-health vehicles due to a coding mistake. This is why, for example, snipers could get illogically high points for attacking heavy vehicles they did very little damage to. Renegade now properly supports wide-screen displays Resource manager Tiberian Technologies' patch has the ability to download new maps from a server's remote file repository. The idea is that when a player is missing the map the server is running it will be automatically downloaded and installed on the client, after which the client can immediately play the map. The game does not require a restart as it previously did. This makes playing fan maps much easier, as one does not have to manually download the map and restart the game to play on a particular server. The resource manager will make sure you will have the required maps and possibly other packages with skins, models, or soundpacks at the server owner's discretion. Downloads and mod tools You can download the patch at http://www.tiberiantechnologies.org/downloads or, if you have a previous version of the patch installed, just start the game and let the auto-updater do its job. The download page also contains the server files, scripts.dll source code, and some mod-tools. More information can be found at the following websites. We appreciate any questions, issues, or remarks on our official forums! Official website: http://www.tiberiantechnologies.org Official wiki: http://www.tiberiantechnologies.org/wiki Official forums: http://www.renegadeforums.com/index.php?t=thread&frm_id=52
  4. A big congratulations goes our to our friends at the C&C Communications Center for reaching the 5 years online milestone. A big achievement for any fan site. The great thing about the C&C Communications Center is that their main focus is on the true all time classic C&C games like Command & Conquer and Red Alert, keeping them alive after all these years. Click here to read their announcement topic about this milestone.
  5. The veteran Command & Conquer modding resource, DeeZire.net, is now back online. A while ago the entire site was taken down after being overrun by those pesky spam bots. It has returned with a new look, on a new and secure server with strengthened security and upgraded forums. So head over to DeeZire.net and see what's new.
  6. A brand new community update has been posted on CommandandConquer.com, the official site for all things Command & Conquer. We have already covered all the news mentioned, but this is good for anyone who hasn't been keeping tabs on recent community news. The latest update covers the following: Renegade X November Media Update Command & Conquer Legos Wallpapers Community BattleCast Primetime Click here to read the full update.