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RA3 Unit Profile - Soviet Kirov & Allied Prospector

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What's better than one unit profile update on the Official Red Alert 3 Site? Two of them of course. And that's exactly what's available now as both the Soviet Kirov Airship and Allied Prospector have been profiled. Here is a sample from Kirov profile.

 

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The unprecedented new Kirov Airship symbolizes the Soviet military's sheer size, strength, steadfastness, and, some might say, its propensity for excess. Named for its maiden launch over Kirov oblast, this dirigible is specially-built for war. A rigid, unbreakable frame and heavy-duty envelope make the massive vessel virtually indestructible, and its oversized cargo hold packs thousands of armor-piercing bombs, while an industrial-strength engine block and maneuver props somehow keep the thing aloft. By contrast with some other more-conventional Soviet forces, no expense was spared in either the design or the manufacture of these flying behemoths. Krasna Aerospace introduced the Kirov into the Union's arsenal only two years ago, and already it has changed the way modern air combat is waged, while silencing critics who once accused Krasna's past success with its Twinblade gunship to be a one-time fluke.

And of course, a sample from the Prospector profile.

 

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On-demand Command Hub -- Each prospector is outfitted to convert into an Allied command hub when the need arises (though the conversion is irreversibly complex). Command hubs provide clearance for other Allied structures to be built nearby, and also relay other important data to those structures

Head over to the Official Red Alert 3 Site for the full unit profiles.

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None of the profile videos have sound yet. This minor issue was raised at the RA3 community summit, they will look into it and see what they can.

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Helllllllllllllllllllllloooooooooooooooooooooooooooooo Beautiful! [Kirov]

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I don't like the Kirov's secondary power. What's the point of having them move faster if by the time they arrive they're whittler than a balloon? I'd rather have them arrive to the enemy base later than agonyzing.

 

The Prospector is alright, I guess. They could change its name for something more militar and less dramatic, If you know what I mean.

 

Also, I don't like that they're using Generals' resource system.

Edited by Pyrodaimon

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Still don't see why a blimp should be so hard to shoot down...that's just retarded.

Edited by F15pilotX

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well im sure the kirov is armored..another reason its so slow? just accept that as the reason for now :lol:

 

the prospector is fine how it is, name and all. and i think its interesting how they decided to choose this harvester to be the base-expansion unit..

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The Kirov is one of those units that's why... if you allowed it to get that close to your base, you deserve to die :P

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Why I can not hear any sounds in unit videos?

 

Yeah - it's a minor but important part. Obviously the audio work is not complete yet. Is it worth putting in placeholder sfx? no. but it is odd not having the sound. They can add it later when that part of the game is complete - but I reckon it would have had more impact waiting to preview with the sound effects, and some HM3 teasers in the background.

 

I don't like the Kirov's secondary power. What's the point of having them move faster if by the time they arrive they're whittler than a balloon? I'd rather have them arrive to the enemy base later than agonyzing.

 

The Prospector is alright, I guess. They could change its name for something more militar and less dramatic, If you know what I mean.

 

Also, I don't like that they're using Generals' resource system.

 

I think it's a good idea - it'll be interesting to see how it balanced. Whether you can use it as a decoy for static AA defenses, or whether it will have enough health once it's burns into your base to actually do some damage. I'm assuming that noone will use it to simply traverse the map, but rather to zip past defenses. It makes me think if the krov was an allied unit, I'm sure it would have chron-shift or some variation of blink teleportation ability.

 

When I think of prospectors, I think of Stinky Pete from Toy Story 2. So the name doesn't work for me, but it fits for the role.

 

And no I don't like the General's resource system either. How it works in C&C is a pain, but it's integral to the game. I would much rather they simply change to an oil derrick, tiberium spike in-game mechanic. But we'll see.

 

Still don't see why a blimp should be so hard to shoot down...that's just retarded.

 

Let it go. It's a bomber - they are slow, armoured and hard to shoot down because they do lots of damage. They could be either hard to kill or easy to kill, hard is more fun. Ignore everything else.

 

 

the prospector is fine how it is, name and all. and i think its interesting how they decided to choose this harvester to be the base-expansion unit..

 

Yeah that is interesting. I like how it's not a dedicated unit that allows expansion. Implying some cost or tactical decisions to be made.

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The Kirov is one of those units that's why... if you allowed it to get that close to your base, you deserve to die :P

heh, w00t for 30 IFVs :P

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I can see great tactical uses coming from the prospector, and a endless wave of Kirov spamming as well as using them as suicide bombs. But all in all, the Kirov's my fave air unit so far

Edited by Red Blitzkrieg

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Yeah I wonder successful the kirov will be as a suicide unit? It would be nice so that it does more damage to 30 ifv's than the buildings around it - adding spice to the strategic defense decisions. I also assume the allies will have some sort of air unit capable of tackling it too... I wonder whether it will be an infinite ammo rocketeer type unit - or the C&C3 firebat style?

 

(Ha - I guess Sonic actually knows that answer!)

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