Nmenth 289 Posted June 30, 2008 Ok, I recently made some 'Epic' units for YR in a Kane's Wrath sort of way (basically just to see how workable the idea would be in YR). However, despite my giving them 3000 health, prism towers can kill them with one shot if they use a support-enhanced beam. Their non-supported beams seem to do realistic damage... I have never noticed prism towers being this overpowered before, but maybe it's just because I've never made something with 3000 health before. So I'd like to know, is this normal? I don't think I tweaked the prism towers at all, intentionally or not. How might I prevent this, if it is preventable? Share this post Link to post
Nmenth 289 Posted July 1, 2008 One of my own. I don't play with official or other people's maps anymore... Share this post Link to post
Doctor Destiny 40 Posted July 1, 2008 Did you change the [General] section in the map per chance? Share this post Link to post
Nmenth 289 Posted July 2, 2008 Yes, I made these changes: AISafeDistance=25 AllyParaDropInf=CIV1 AllyParaDropNum=9 PrismSupportMax=2 <- I changed this after discovering the problem to see if it would fix it DefaultMirageDisguises=TREE13,TREE14,TREE20,TREE21,TREE22,TREE23,TREE24 Share this post Link to post
Doctor Destiny 40 Posted July 2, 2008 Redeclare PrismSupportModifier=150%. Share this post Link to post
Nmenth 289 Posted July 3, 2008 That seems to have done it... but I don't understand why I would have to repeat an already existing code, is it a glitch or something? Share this post Link to post
Doctor Destiny 40 Posted July 3, 2008 There are several little bugs like that. I'm not sure why either but something similar happens when you modify an infantry unit and don't redeclare its Pip. Share this post Link to post