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BlyTwo

Starting New Mod

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I am starting on a new RA2 mod (got bored of C&C3, felt like modding RA2 again)

I have one question... Where does the except.txt show up? I've never seen before...

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Here is the code for my favorite, strong, and independent Osprey VTOL

;rules.ini
;Osprey Assault VTOL
[HIND]
Image=ASW
UIName=Name:ASW
Primary=ASWMissile
ElitePrimary=ASWMissileE
Strength=700
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=3
Sight=7
RadarInvisible=yes
Carryall=yes
Landable=yes
PipScale=Passengers
Passengers=10
Speed=15
PitchSpeed=1.1
JumpjetSpeed=40;params not defined use defaults (old globals way up top)
JumpjetClimb=50
JumpjetCrash=60; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Americans,Alliance,French,Germans,British
Cost=1000
Points=25
ROT=10
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1};flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5};jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy;Taking off
AuxSound2=Dummy;Landing
ThreatPosed=0
SpecialThreatValue=1
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
PreventAttackMove=yes

;Weapon
[ASWMissile]
Damage=100
ROF=15
Range=12
Speed=120
Projectile=ASWMissileP
Warhead=SAMWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes

;Elite Weapon
[ASWMissileE]
Damage=100
ROF=15
Range=12
Speed=120
Projectile=ASWMissileP
Report=AegisAttack
TurboBoost=yes
OmniFire=yes
Warhead=ASWWH

;Projectile
[ASWMissileP]
Image=MEDUSA
Arm=1
High=yes
Shadow=no
AA=yes
AN=yes
AS=yes
ASW=yes
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

;Warhead
[ASWWH]
CellSpread=1.8
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
AnimList=KTSTLEXP
ProneDamage=100%
Wall=yes
Fire=yes
Particle=Spark
Bright=yes


;art.ini
[ASW]
Cameo=DESTICON
Voxel=yes
PrimaryFireFLH=20,32,0

 

And here is for running the game at 1280x1024

Edited by BlyTwo

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I found the except.txt, it is the same millions of letters that i get when C&C3 crashes, how the **** do i find out what part of the mod broke???

Edited by BlyTwo

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Know what you're looking at. However, when the game crashes is a good indicator. So, when does it crash?

 

I see a few big problems already anyway, but I'll explain more when I know when the game is bombing.

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it crashed instantly... (when loaded)

I am going to try making no starting units and see what problem it when i try to make one of my modded units

<what is wrong with that unit and specs?>

 

PS. I am also going to add a map or two for the mod

Edited by BlyTwo

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  • AN=yes, AS=yes and ASW=yes are invalid tags. Those have no effect but they don't exist and do nothing.
  • The warhead should not have Particle=Spark; that's invalid anyway, it should be SparkSys; and Bright=yes goes on the weapon.
  • I'd remove CourseLockDuration from the projectile since it's mainly used on ground to air projectiles and not air to ground. However, that won't cause an error.

 

I'd fix the warhead first. That's likely where your error is.

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Might as well slow down your Speed=120's while you're at it.

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1)AN = Anti-Naval

  AS = Anti-Submarine

  ASW = Anti-Submarine-Warfare Projectile

They only aren't there because all of the normal projectiles are the same, and what isn't seen is defaulted by the game, so they do nothing, oh well, need to tell Koen that Tibed has some extra things in it (I usually go over the text itself with the manual editor, Tibed just helps me keep organized)

 

2) Spark is a particle (warhead), not particle system (weapon)

 

3)It is supposed to be just like the Aegis Cruiser's Medusa Missiles (move interestingly, rather than boring path)

Medusa Missiles are speed 120 {copied from Medusa} (i think it is a special type of speed speed, C&C3 had stupid things like that sometimes too)

 

Usually, when the warhead is messed, it crashes just before the warhead is put to use

Edited by BlyTwo

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http://modenc.renegadeprojects.com/Particle

Particle= requires a ParticleSystem.

 

Might as well slow down your Speed=120's while you're at it.

Speed=120 is a valid value.

 

1)AN = Anti-Naval

  AS = Anti-Submarine

  ASW = Anti-Submarine-Warfare Projectile

They only aren't there because all of the normal projectiles are the same, and what isn't seen is defaulted by the game, so they do nothing, oh well, need to tell Koen that Tibed has some extra things in it (I usually go over the text itself with the manual editor, Tibed just helps me keep organized)

Not entirely. Those tags do not exist, anywhere.

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game works fine... was something i did with GI and Conscript (it is cool when fix my mods, usually i have to start over because i simply can't figure it out...)

the nuke is gonna look really cool too

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You'll run into a lot of quirky errors while modding. Like AI weirdness, crashes that are wtf-worthy, things going pear shaped for no real reason, among other things. Take the bad with a grain of salt and try to have fun. Diagnosing errors is actually pretty easy now... not like in 2004 when we had to consult tea leaves...

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Diagnosing errors is actually pretty easy now... not like in 2004 when we had to consult tea leaves...

Tea leaves would be more fun, I remember it more like throwing random script at it hoping it would get satisfied and stop whining, then after thirty minutes or so, noticing I misspelled a command.

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DOES ANYONE know how to add NEW sounds to RA2?

 

Update: -lunary infantry is a cloaked spy (no weapon, sensors)

-rocketeer doesn't always stay in air, only flies when moving

-Osprey tweaked

-tesla tank shoots 2 bolts, one from each mini-coil

-shock troopers become beam soldiers

Edited by BlyTwo

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Whatever.....

 

 

 

 

 

 

 

 

 

I will finish it another time...
Edited by BlyTwo

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