RST007 0 Posted December 3, 2008 (edited) Hi, Today i added succesfully a new side, using Npatch, i followed the documentation to add my new side "Italians", like in the example. my problems: 1) When i try a skirmisch game, the new side is there in the list, but it is without a flag. 2) When i load the game i need to edit the text from the loadingscreen, where is the place to do this? 3) when i start my game, i get instantly you are victorious, no GI's only my MCV is there. This is my first "big" step in modding, i added the info in ra2md.csf like in the manual of npatch, but i don't understand it good enough i tink: The manuals explenation: In order to make flag, loading screen etc work, check out the following tables: (the tables are examples for country #10 in the [Countries] list; for another number simply change the 10) Filenames Flag PCX File c10_flag.pcx Loading screen SHP File c10_ls.shp Loading screen palette c10_ls.pal Stringtable Entries Country's name Name:Country10 Country's special weapon Name:Country10SW Load brief for the country LoadBrief:Country10 Skirmish menu, status bar text STT:Country10 What i did: I added this info in the ra2md.csf: Name:Country10 Name:Country10SW (to be sure i also added Name:Italians) LoadBrief:Country10 Skirmish menu, status bar text STT:Country10 --> this part i tottaly don't understand Any that can give me some help? If you can't say it trough forumrules or something plz mail me: [email protected] Regards, Robin Edited December 3, 2008 by RST007 Share this post Link to post
Doctor Destiny 41 Posted December 4, 2008 What's the code you used for your new country? The STT is the text that shows on the bottom of the screen when you're picking your country with the dropdown selector out. Share this post Link to post
RST007 0 Posted December 4, 2008 Hi, I copied the Allied (amerika) army and changed the name to italians, also added my country to the AMCV because i otherwise don't have any construction yard. I followed the guide of npatch hemself, is there another way maybe to explain me in a small guide what i need to do? en especially where to find the directory's to putt all my files in? A small guide would be handy thanks for your reply already. Share this post Link to post
Doctor Destiny 41 Posted December 4, 2008 Did you add your new country to the [sides] and [Countries] sections? Share this post Link to post
RST007 0 Posted December 4, 2008 Yes i added it to both of them. Maybe stupid of me but i forgot to add all the base buildings and units to the army, can this be the problem? I gonna test some stuff out, but first i really want to know: i add the country complete in the rules(md).ini, and add my strings, wich other things are left to do? in the Npatch tutorial they are talking about the folowing things, what to they do, i don't understand there function exactly: Filenames : Flag PCX File c10_flag.pcx --> thisone i know from previous reply (the flag near my country) Loading screen SHP File c10_ls.shp --> (the load screen when i start my skirmisch game i assume?) Loading screen palette c10_ls.pal --> (basecolor of the loadingscreen?) (do i need to get them from somewhere? YR argentina ore something? Are there others already in game i can use to test?) If i would have all these files, where do i need to plce them? would the gamedirectory work? Kind Regards Share this post Link to post
RST007 0 Posted December 4, 2008 Sorry for double post, But i want to let you know i've just been able to made my first new country, it works nicely in game. Just 1 small noobisch question, i always added everything to the gamedirectory. If i want to work with mixfiles, what do i put where? Would it work if i add all my ini files and voxels and hva's in 1file called ecache98.mix? or is there some sort of structure i need to use? Regards Robin. Share this post Link to post
Doctor Destiny 41 Posted December 5, 2008 Put voxels/HVAs, INI files, .MAP files and EVA audio in expand(md).mix files. SHPs go in your ecache(md).mix files. A few others like loading screens, video files, the CSF, palettes, .PKT files and gls(md).shp go in the directory. Share this post Link to post