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twinblade123

epic units unfair

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Its unfair, the marv and hexapod can attack while moving while the redeemer can't attack while moving

the marv can be garrissoned by 4 infantries

hexapod can be garrisoned by 3 infantries

redeemer can be garrisoned by 2 infantries

i hope redeemer and the hexapod can be garrisoned by 4 infantries like the marv and i hope the redeemer can attack while moving

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The Epics are balanced just fine.

I can't be arsed explaining why, so you'll just have to trust me :P

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cause the redeemer has lolwtf rage gen? :P

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cause the redeemer has lolwtf rage gen? :P

I find that balanced out by the MARV and hexapod being able to earn money.

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But what about the Hexapod's cheap way of being able to be healed rapidly? Some people manage their Corrupters well...

And the Marv's Main Cannon is far weaker than having sonic/railgun turrets on it. When the Redeemer's laser is like 3 Obelisk shots at once. And the Hexapod is like 2 Devastator warships plus 6 turrets.

 

I see this:

Hexapod; cheap pure ownage

Redeemer; ownage with style

MARV; not so great turret spam

Edited by BlyTwo

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Marv can wipe out tib fields in seconds = lotsa money.

And Marvs are better against buildings anyway.

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MARV's turret is way better at taking out infantry squads than Redeemer's so-called triple Obelisk.

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But the Hexapod get money for killing things, and the harvesters can still get the tib at the same time...

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And the hexapod can fire at air units

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And the hexapod can fire at air units

What are you talking about? All of them have to be, and can be, equipped with infantry to gain AA capabilities.

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