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Red Alert 3 Patch 1.07 Officially Announced

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Even though we already posted the proposed change list of Red Alert 3's 1.07 patch, the patch is now 100% confirmed and officially announced on the Official C&C Site. And its adding some welcomed additions like 2v2 Team AutoMatch. Here's the highlights of the 1.07 patch.

  • Addressing a number of critical multiplayer exploits related to constructing wall hubs, the Chrono-Rift & Cryocopter, and selling your MCV.
  • Adding a small amount of multiplayer balance changes across all 3 factions. Designer Greg Black is already addressing your feedback from this thread!
  • 2v2 Team AutoMatch (as mentioned above).
  • Fixing Elo "range" functionality during automatch search so that you connect with players closer to your rank and Elo score.
  • Consolidating and renaming some of our game lobby’s to facilitate easier navigation for the game type you are looking for.
  • A number of technical fixes. We will post the complete list closer to release.

Click here for the full announcement.

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Trolling through the thread for comments:--- only up to page 7!

 

http://forums.commandandconquer.com/jforum...e/30/92636.page

and pro's vs newb, neither are a reliable source of balance, because noobs dont understand competative balance, and pro's dont understand balance beyond their own play style. neither a pro or a newb should be listened to on balance because both are biased opinions, however a general concensios of the opinions of all players (like this thread) would point in the right direction.

I thought this was an interesting comment. To be a "pro" player is someone with a certain number of wins, or a healthy win/loss ratio. But the obvious question is how many of these players have a balanced gaming style, or are simply players who have discovered a tactic/flaw/exploit that most people don't know how to counter.

 

While even I, with my limited playing ability think the allies air has been over-nerfed, it seems most people complain about balance changes to their pet exploit not in the interest of the actual game...

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