RST007 0 Posted January 30, 2009 ok i think i did everything correct but i still can't find why the AI doesn't want to build this F*cking Airpad, it's driving me nuts. added YURAIR in my buildingslist, i even added hem like a 2nth Radar because its gonna replace the current radar of Yuri. anybody see something wrong? Or are there other things that i need to check if the AI would build this building? are there other things that the AI need to build this building? I tested it myself it's buildable for skirmisch games so... I also have a soviet airfield, i added thisone succesfully at the first time, so i dunno why thisone isn't working here's the code; [YURAIR] UIName=Name:YURAIR Name=Yuri Airbase BuildCat=Tech Prerequisite=YACNST Strength=600 Armor=steel Adjacent=3 TechLevel=4 Sight=5 UnitReload=yes ;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.) Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry ForbiddenHouses=Americans AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil Cost=1000 Points=70 Power=-50 Factory=AircraftType Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS 6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false Radar=yes Spyable=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others i hope some1 can tell me what stupid thing is missing, yuri just doesnt create this building.... regards, Robin Share this post Link to post
Nmenth 291 Posted January 30, 2009 AIBasePlanningSide=1 YuriCountry is 2 Did you change any of the other base building plans, like what they identify as Radar? Share this post Link to post
Doctor Destiny 41 Posted January 31, 2009 I also recommend renaming the structure and its associated files so you have the properly named set so theaters will display properly. yaafld.shp, and yaafld_* for animations. ygafld.shp, and ygafld_* for animations. and y*afldmk.shp for every theater. That cuts down on build up issues and not being able to sell properly. Share this post Link to post
RST007 0 Posted January 31, 2009 Hehe i feel pretty stupid I guess this is the bad side of Copy/Pasting ok Destiny i give it a try thanks for your reply's guy's, again a stupid mistake has been cleared Share this post Link to post