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Commanders Challenge Speed Corner - Come and Get It

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A new Commanders Challenge Speed Corner strategy article has been posted on the Official C&C Site by Red Alert 3 Developer Tourney champion, Michael Ombao (MikeO). This one gives you tips on how to beat the Come and Get It challenge. Here's part if it.

 

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Come and Get It puts the players up against a turtling Commander Shinzo. From the very beginning of the mission, the AI has 3 Defender-VX's on top of its main entry point ready to guard against any incoming rush. Within 2 minutes, he has a decent mix of Imperial Warriors, Tankbusters, Archer Maidens, and a couple of Tengus ready to counter the opposing force. Like many of the Commanders Challenge missions, the longer the player waits, the tougher it gets. If given enough time, Commander Shinzo expands all over the map, amasses Tier 3 units along with a Yuriko, and deploys the Psionic Decimator to wipe out your base.

 

To beat this mission, we will need to strike early. The 16 minute mission can be beaten well under 4 minutes (1/4th the par time) by utilizing the AI's inherent fear of air units. The AI views air units as a greater threat than tier 1 ground forces and will transform its Defender-VX's into anti-air mode while ignoring the threat from the ground. We will use this to our advantage and kill off the base defenses while they are focused on the Apollo with the best all-around infantry, Peacekeepers.

Read the full article right here.

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wow. are there any challenges where you can't rush to insta-win or use any cheap tricks to win effortlessly?

 

dont have uprising so i dont know

Edited by Renamon

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