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CNC Den's C&C3: The Forgotten Mod Interview

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Lion at the CNC Den has posted an interview he had with Blbpaws, the team leader of the Command & Conquer 3: Tiberium Wars mod C&C3: The Forgotten. Not only do we learn a bit more about this mod, we also get a look at some never before seen in game screen shots and art. Here's a sample.

 

forgotten_int_den.jpg

Lion: Are there any special features that your mod will have that will make it stand out against other mods in the C&C community?

 

Blbpaws: In addition to the unique faction and story, we've introduced a lot of new gameplay mechanics that we think people will enjoy. There are quite a few of these, but I'll give three examples here. First, Tiberium Fiends are back, but as part of a neat unit, the Beastmaster. Essentially, even though Tiberium life rages wildly, certain members of The Forgotten have a special connection to them. These wise community members, known as Beastmasters, have spent years working with Tiberium life. When the time comes to fight on the battlefield, they'll guide their Fiends into battle with you. Should they get killed on the battlefield, though, their Fiends will no longer obey your orders.

 

Another new mechanic is a bulldozing system. Very much unlike the Bulldozers from Generals, these Bulldozers are simply armored lumbering behemoths that smash everything in their way. Just because it's postmodern war doesn't mean old-fashioned force doesn't work. But for those of you who like postmodern novelties, you can upgrade your Bulldozers with electric spikes on the outside, so that they'll electrocute as well as pulverize anything that gets in their way.

 

As another new trick, we've given the Forgotten commando a special ability: to dress another infantry unit up as a body double. This way, for a low fee, you can create an army of "commandos" and your enemy will have no idea which is the real Commando—until of course he blows up the Conyard.

 

Our biggest innovation comes in the story. I'm not quite ready to talk about the details of it too much yet (we'll show you a lot throughout the summer), but I think we're pushing the envelope of what mods can do, and pushing it a lot farther than any other mod has pushed it. We have spent hours and hours on the story--we have seven people who primarily handle bringing the missions and plot to life, plus my contributions--and I'm confident that it will be something very special in the end. In fact, here’s something that maybe will give you a hint of where we’re going, mood-wise. It’s a piece of promo art created by Kane Nash (click pic to your left), and it shows the scene of a key battleground in the mod’s story. Of course, I can't tell you or show you the details or even how we use this art, but when we do, you'll see what I mean when I say we're pushing the boundaries.

Click here to check out the full interview.

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Good read. :D

Maybe it's off topic, but it's mod related: there is few new screens of Tiberian Sun Rising here http://www.rising.cnc-source.com/

Edited by mirza044

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I enjoyed reading that. I hope only 5 missions can do the Forgotten's plight/story justice.

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