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Gben

Gameplay Mechanic idea

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One of the rumours I've been hearing is that the Scrin invasion has been delayed due to the TCN being so effective to make the invasion of earth non-viable for the Scrin overlords. I don't necessarily agree with the motivation for not seeing them in C&C4, because the KW ending leaves you with the impression that the invasion was imminent and it's been a long time since they were last seen...

 

BUT

 

It made me think that if humans die in Tiberium fields, it would have been fun it the Scrin died in non-tiberium fields!

 

So that something like the Overlord's Wrath would be used as a mechanic to establish a forward base... or that all Scrin bases needed to be built within Tiberium fields (ala Zerg Creep). This concept would link Tiberium to a terraforming concept and explanation for why it came to earth in the first place.

 

But I was just thinking how neat it would be if Scrin units took slow damage outside of a tib field, at a similar rate to human infantry within the field.

I guess mechanised units and infantry units would require different rates of damage... And again this concept would be best shown if the red/yellow/blue zones actually had gameplay differences that gave the home side an advantage.

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remember the last gdi mission? scrin have huge nodes that send ''tiber radiation'' to their units so they would survive outside tinerium fields. sooo..

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